Psycologico

Tokumei No

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Psycologico is a metaludic survival horror game developed by NuraxInteractive.
It is a game made by old-school Silent Hill and Resident Evil fans for old-school Silent Hill and Resident Evil fans. We are trying to take the best from these two fantastic horror sagas and put it in the smaller space of an RPG Maker game.


From Silent Hill, Psycologico gathers:
- The insane, distorted atmosphere.
- The amazing use of lights and shadows.
- The surrealism.
- The maniacal, dissonant music.


From Resident Evil, Psycologico gathers:
- Inspiration for ambience and settings.
- The hollow sound of music.
- The survival horror core.
- The importance of saving.


Furthermore, Psycologico is a metaludic experience, a game about games with a dark and harassing theme which refelcts on one of the most important game mechanics.


So, that's all, for now. We leave you with the demo version 1.0, which you can get HERE.
Keep updated through Facebook, Twitter, Instagram, IndieDB, Yunoïa and our website, and see you soon for more information, videos and pictures.




The level design is an ensemble of standard tilemapping and rich parallax mapping of lights and shadows, in order to create the desired atmosphere.





The game is still under development, but the Alpha Prototype presented in the first trailer already contains all the primary mechanics and a first part of the environment.





n, made with Unity 3D.





"A dining room..."





More concept art.
 
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Matt Mats

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Wow!


It's obvious that you put a lot of effort into this.


I really like those details like the door transition or the shadows.


Very good!


Wish you much luck and motivation!
 

Tokumei No

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@Matt MatsThank you, we appreciate that you appreciate  :guffaw: . We need all those details because the game is very atmospheric and, moreover, the hard lights/shadows work will have a precious role in the gameplay. Keep updated through our channels if you want to follow our progresses :)  
 

eadgear

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I love the shadow and lighting. It really makes you feel the atmosphere of the game. Nice work, keep it up.
 

Tokumei No

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@eadgearThank you. Follow this topic or our social channels for further updates and news ;)
 

VicWhite

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Love the interaction with objects, how they appear as an image. I like the concept. 


A little criticism and I hope you understand is good natured, only my idea on improve the game: I'll change the character graphic. Feels to tiny on the map. And also I don't think it fits with the ambiance of a psychological horror game. You could try mack sprites, I think they have been used for "Always Sometimes monsters", a great rpgmaker game and very popular. 


The game looks great, it has a lot of potential. Keep the good work!
 

Tokumei No

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Love the interaction with objects, how they appear as an image. I like the concept. 


A little criticism and I hope you understand is good natured, only my idea on improve the game: I'll change the character graphic. Feels to tiny on the map. And also I don't think it fits with the ambiance of a psychological horror game. You could try mack sprites, I think they have been used for "Always Sometimes monsters", a great rpgmaker game and very popular. 


The game looks great, it has a lot of potential. Keep the good work!
Hello, @VicWhite, and thank you for your advices. Actually, the protagonist's graphics is provvisory: the game is still in prototype phase, and we are focusing more on mechanics and design than graphics. Of course we will give the main character a better graphical look but, at the moment, it is not on the top of our to do list  :guffaw: .


Best wishes.
 

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