Psycologico is a metaludic survival horror game developed by NuraxInteractive. It is a game made by old-school Silent Hill and Resident Evil fans for old-school Silent Hill and Resident Evil fans. We are trying to take the best from these two fantastic horror sagas and put it in the smaller space of an RPG Maker game.
From Silent Hill, Psycologico gathers:
- The insane, distorted atmosphere.
- The amazing use of lights and shadows.
- The surrealism.
- The maniacal, dissonant music.
From Resident Evil, Psycologico gathers:
- Inspiration for ambience and settings.
- The hollow sound of music.
- The survival horror core.
- The importance of saving.
Furthermore, Psycologico is a metaludic experience, a game about games with a dark and harassing theme which refelcts on one of the most important game mechanics.
So, that's all, for now. We leave you with the demo version 1.0, which you can get HERE.
Keep updated through Facebook, Twitter, Instagram, IndieDB, Yunoïa and our website, and see you soon for more information, videos and pictures.
The level design is an ensemble of standard tilemapping and rich parallax mapping of lights and shadows, in order to create the desired atmosphere.
The game is still under development, but the Alpha Prototype presented in the first trailer already contains all the primary mechanics and a first part of the environment.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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