You mean, 100 USD to showcase your game on Greenlight. It still has to be voted for and approved by the GL members before Valve will consider it for the Steam store.In case if your lazy to check steam greenlight. There is a fee that you need to pay in order to post your game on greenlight. It will cost you 100 USD to showcase your game on steam 100% of them will be donated to charity.
Assuming this was in regards to my comment, right, not questioning it - in fact I think more measures could be in place to weed out the crud from the cream - but clarifying you don't pay and get an auto pass onto Steam, but that the fee allows you unlimited use of GL to have the potential for Steam.Yes. The $100 was introduced not long after greenlight started, to stop idiots posting absolute crap games hoping to sell them with no effort on their part. This is one of the reasons why RM games are so hated on Steam - because when greenlight was first introduced it was flooded with RM games (along with other engines) made by absolute beginners, that were filled with maps consisting of grass and a couple of trees.
(I am assuming you are not questioning the $100 but pointing out that it still has to go through the rest of the process, so the above was added by way of explanation as to WHY there is a fee, even though your game may not be accepted for a commercial release).
I'm pretty sure my game didn't make it to top 100. They have mentioned that they supposedly pick some titles manually.Clord, when a game makes it to a top 100 game based on yes votes, it is Greenlit. That is my understanding. That is why there was the "_% way to top 100 game" on our Greenlight pages. When we made it, that part disappeared, and was replaced with the Greenlit window. This next part is speculation, but I think the reason it is easier to get a game Greenlit, is that Steam is allowing a lot more games per year to get through, ergo, it takes less votes than it used to.
It's definitely possible. It happened already.Theoretically it's possible to be No.1 in votes and not be greenlit. (Practically I doubt that would ever happen)
From my experience it's the opposite, I used to have a game that had alright number of votes but GREAT number of followers and favorites and Steam took longer than what's logical, instead of faster, to greenlight it.I know there are the "follower" and "favorites" categories, so perhaps they are factors. So for example, a title might not have the necessary top 100 yes votes, but has a larger than usual number of followers/favorites.
*hugs*How many votes does a game need to get selected?
The specific number of votes doesn't matter as much as relative interest in a game compared with other games in Steam Greenlight—we need customers to help us prioritize which games they want to see made available on Steam.
We're going to be reaching out to developers as we see their games getting traction regardless of whether they have achieved a specific number of votes or are sitting 1st or 2nd place at any given time. We are most interested in finding the games that people want, not requiring them to hit a specific number of votes.