rubyox

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I am quite new to rpgmaker and was wondering how one would go about publishing a game on steam green light. Are the special permissions I need? 

Thanks
 

Shaz

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I've moved this thread to Commercial RPG Discussion. Please be sure to post your threads in the correct forum next time. Thank you.


You would go to Steam and look up how to publish on Greenlight. This is not RPG Maker specific - all the details will be there on Steam.


If you are new to RPG Maker, I'd hold off on thinking about a commercial game for a while.
 
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Jomarcenter

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In case if your lazy to check steam greenlight. There is a fee that you need to pay in order to post your game on greenlight. It will cost you 100 USD to showcase your game on steam 100% of them will be donated to charity.
 

amerk

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In case if your lazy to check steam greenlight. There is a fee that you need to pay in order to post your game on greenlight. It will cost you 100 USD to showcase your game on steam 100% of them will be donated to charity.
You mean, 100 USD to showcase your game on Greenlight. It still has to be voted for and approved by the GL members before Valve will consider it for the Steam store.
 

Shaz

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Yes. The $100 was introduced not long after greenlight started, to stop idiots posting absolute crap games hoping to sell them with no effort on their part. This is one of the reasons why RM games are so hated on Steam - because when greenlight was first introduced it was flooded with RM games (along with other engines) made by absolute beginners, that were filled with maps consisting of grass and a couple of trees.


(I am assuming you are not questioning the $100 but pointing out that it still has to go through the rest of the process, so the above was added by way of explanation as to WHY there is a fee, even though your game may not be accepted for a commercial release).
 
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Andar

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And if I remember correctly from when that fee was first discussed, it is per person/company and you can add as many games as you want for it. As Shaz said its whole reason for introduction was to have the new developers proof that they're more than a kiddy who worked five minutes on a game - that's also why the fee goes to charity, not to Steam.
 

magnaangemon01

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Also, if you used any scripts, special sprites, tilesets, music, or anything that doesn't come with the original download, make sure you get permission first. 
 

amerk

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Yes. The $100 was introduced not long after greenlight started, to stop idiots posting absolute crap games hoping to sell them with no effort on their part. This is one of the reasons why RM games are so hated on Steam - because when greenlight was first introduced it was flooded with RM games (along with other engines) made by absolute beginners, that were filled with maps consisting of grass and a couple of trees.

(I am assuming you are not questioning the $100 but pointing out that it still has to go through the rest of the process, so the above was added by way of explanation as to WHY there is a fee, even though your game may not be accepted for a commercial release).
Assuming this was in regards to my comment, right, not questioning it - in fact I think more measures could be in place to weed out the crud from the cream - but clarifying you don't pay and get an auto pass onto Steam, but that the fee allows you unlimited use of GL to have the potential for Steam.
 
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Clord

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Trust me, that 100 dollar fee is nothing if you actually get a good product onto Steam.


I passed it even though my gameplay video was quite basic. It came down to wall of text and good overall presentation.


So as long your game is enough ready to be presentable with bunch of high quality art (paid or not), you can easily make it. However remember that this is based onto my personal experience and Valve doesn't tell me why they picked my game to be sold.
 
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saintivan

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Clord, when a game makes it to a top 100 game based on yes votes, it is Greenlit. That is my understanding. That is why there was the "_% way to top 100 game" on our Greenlight pages. When we made it, that part disappeared, and was replaced with the Greenlit window. This next part is speculation, but I think the reason it is easier to get a game Greenlit, is that Steam is allowing a lot more games per year to get through, ergo, it takes less votes than it used to.
 

Zeriab

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No, making it to the top 100 is definitely the criteria for getting greenlit, saintivan. The yes votes is a factor among others in deciding which games get greenlit. Theoretically it's possible to be No.1 in votes and not be greenlit. (Practically I doubt that would ever happen :p )

I do believe you are right in increased greenlit games per month compared to a year back makes it easier to be greenlit.

*hugs*
 

saintivan

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Zeriab, what are the other factors besides yes votes in relation to the top 100 games?
 

Clord

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Clord, when a game makes it to a top 100 game based on yes votes, it is Greenlit. That is my understanding. That is why there was the "_% way to top 100 game" on our Greenlight pages. When we made it, that part disappeared, and was replaced with the Greenlit window. This next part is speculation, but I think the reason it is easier to get a game Greenlit, is that Steam is allowing a lot more games per year to get through, ergo, it takes less votes than it used to.
I'm pretty sure my game didn't make it to top 100. They have mentioned that they supposedly pick some titles manually.
 

saintivan

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I know there are the "follower" and "favorites" categories, so perhaps they are factors. So for example, a title might not have the necessary top 100 yes votes, but has a larger than usual number of followers/favorites.
 

Indinera

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I know there are the "follower" and "favorites" categories, so perhaps they are factors. So for example, a title might not have the necessary top 100 yes votes, but has a larger than usual number of followers/favorites.
From my experience it's the opposite, I used to have a game that had alright number of votes but GREAT number of followers and favorites and Steam took longer than what's logical, instead of faster, to greenlight it.
 

Zeriab

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Look at the Greenlight website, where this passage is of particular interest:

How many votes does a game need to get selected?

The specific number of votes doesn't matter as much as relative interest in a game compared with other games in Steam Greenlight—we need customers to help us prioritize which games they want to see made available on Steam.

We're going to be reaching out to developers as we see their games getting traction regardless of whether they have achieved a specific number of votes or are sitting 1st or 2nd place at any given time. We are most interested in finding the games that people want, not requiring them to hit a specific number of votes.
*hugs*
 

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