Puppet Knight

Knight on a Crossbar
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The core functionality of this plugin is to allow users to give specific names to skill types and have those changes only reflected on the Actor holding that note tag.


Why?

I didn't want to be burdened with a million different skill types for "Actor Specific" skills so this idea for my project was grounded in mainly laziness xD

For Example:

All of our actors will have access to Skill Types 1-3:

1684931747938.png

Skill Type 3 will be our "Actor Specific" skill type for this demonstration.

1684931669692.png

In the Actor notetags we will add in the the following note tag structure

<sTypeName: typeId, name>

typeId: the Numeral representing the Skill Type we want to change
name: the new name we want to be drawn in its place

For Reid:
1684931935937.png

For Priscilla
1684931924365.png

Gale, we won't add a note tag to show what happens when we don't have a notetag

For Michelle:

1684932088166.png


In Game:

1684932146937.png
1684932180160.png
1684932189199.png
1684932199015.png

And voila!

Practical applications? Laziness aside, if a specific skill type doesn't have skills that are learned via leveling up this is a great way to keep a theme going for a skill type without having to go crazy with assigning skill types. When paired with something like SkillStatesCore VisuStella you can also have some fun with Multitype skills as well.


But wait!

It turns out Gales Ki techniques depending on what weapon is equipped: So lets go ahead and add this into Gale's notetag

1684932420448.png

And so:

1684937213624.png


Use VisuStella SkillStatesCore and BattleCore?
1684939511180.png

1684939525026.png

1684939679713.png

Note that you'll likely need to adjust the width of the skill window and battle command lists in their respective plugins if your equipment has long names (especially when using icons)
1684939795112.png


And that's about it. There are still a few things I have in mind for this plugin but for now I think its good to release ^_^



Plugin ca be found here

https://puppet-knight.itch.io/puppet-knight-skill-type-display
 

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Finals are approaching, feeling very "breezy" right now :KEKW:
Mostly distracting myself with more work on adding visual distinction to a map.
there's been various points where my game was actually frontview. I think I'm gonna go back to that actually. One reason I'm almost at the 5 year mark (come April) with this project is literally I just have to keep drawing stuff. So I think if I do what I'm thinking of with frontview, that'll save a LOT of time.
TIL what happens when you're typing a reply to a thread and it gets lock mid reply

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