- Joined
- Jun 10, 2014
- Messages
- 875
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- Primarily Uses
- RMMV
This is such a common thing in RPGs and it turned out so easy to do, that I know that this plugin probably already exists (maybe more than once).
Mine is special for these simple comment tags. (perhaps?)
This plugin is based on some event script I wrote for @XGuarden at her request so this is really her idea.
This thread: https://forums.rpgmakerweb.com/index.php?threads/push-a-box-using-javascript.75244/
That's really all that's to this plugin.
I wish I could say more about it, but all it does is makes events pushable with event comments. I allow commercial use too, as I do with all my 2 scripts. Keeping myself busy, yepper!
EDIT:
I made a version 0.3, because just a slight optimization. When I rushed to correct the broken pages, I snuck the comments reader in Sprite_Character.prototype.update which turns out runs every frame, so I added some Boolean to make sure to only read the comments once per page per solo frame, and not rapidly and redundantly re-capture all the data every frame.
Update: version 0.4
I corrected a possible bug for events without pages. I'm not sure, but this might work better with events spawned with another plugin. Thanks
@Edilsonsoares
Update: version 0.5 - Cognitive impairment re-fix. Thanks to @Rhino
Mine is special for these simple comment tags. (perhaps?)
- <push> makes an event pushable
- <moveIfCornered> makes event move if push up against obstacle
- <withDirection> makes event face direction like driving it
- <heavySpeed:number> will make the push slow down to that speed
This plugin is based on some event script I wrote for @XGuarden at her request so this is really her idea.
This thread: https://forums.rpgmakerweb.com/index.php?threads/push-a-box-using-javascript.75244/
That's really all that's to this plugin.
I wish I could say more about it, but all it does is makes events pushable with event comments. I allow commercial use too, as I do with all my 2 scripts. Keeping myself busy, yepper!
EDIT:
I made a version 0.3, because just a slight optimization. When I rushed to correct the broken pages, I snuck the comments reader in Sprite_Character.prototype.update which turns out runs every frame, so I added some Boolean to make sure to only read the comments once per page per solo frame, and not rapidly and redundantly re-capture all the data every frame.
Update: version 0.4
I corrected a possible bug for events without pages. I'm not sure, but this might work better with events spawned with another plugin. Thanks
@Edilsonsoares
Update: version 0.5 - Cognitive impairment re-fix. Thanks to @Rhino
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