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- Jan 12, 2013
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So I am trying to make an event in which one must talk to a certian character to get another character in a different map to say something different to you move once you talk to him afer you talk to that original certian character. Heres an example:
Talk to Guy A.
Guy B inherits new dialogue and walking path after you talk to Guy A.
Talk to Guy B and Guy B says inherited dialogue and goes about his inherited walking path after talking to Guy A.
Guy B stays where he walked to until the end of time. Never reseting to his original state.
Attatched are some detailed screen caps of what I'm trying to do:
Talk to Guy A.
Guy B inherits new dialogue and walking path after you talk to Guy A.
Talk to Guy B and Guy B says inherited dialogue and goes about his inherited walking path after talking to Guy A.
Guy B stays where he walked to until the end of time. Never reseting to his original state.
Attatched are some detailed screen caps of what I'm trying to do: