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Trying to do a level up event, were the player can semi-fully customize what stats they get (It won't allow the player to do the same stats every level up, and it's going to be semi-dependent on there actions to level up/how they earn EXP) were the player can pick three stats out of the eight on each level up out of a choice of four one to two being semi-random
Only, i need to know how to store players level into a variable, so it can check if the player leveled up. Anyway to do this?
Only, i need to know how to store players level into a variable, so it can check if the player leveled up. Anyway to do this?
