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Trying to do a level up event, were the player can semi-fully customize what stats they get (It won't allow the player to do the same stats every level up, and it's going to be semi-dependent on there actions to level up/how they earn EXP) were the player can pick three stats out of the eight on each level up out of a choice of four one to two being semi-random

Only, i need to know how to store players level into a variable, so it can check if the player leveled up. Anyway to do this?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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