I'm trying to work out some mechanics of a puzzle game I am working on. The puzzle is centered around a legend of the civilization you are playing in. In the puzzle you have to use clues to figure out things like who to what artifact and where they took it.
What I'm trying to figure out is which features of solving to implement here. And I'm kind of thinking it through as I type this so forgive me if it's a little rambly.
If you were playing a puzzle like this, would you want automatic confirmation that you got a correct answer or would you want to wait until you got all the correct answers and the puzzle was solved? Another option is to make it a choice whether you confirm correct answers right away or not.
Also, if you choose to show correct answers right away, I've had two thoughts to do that. One is to change the color of the correct answer so that you know it is correct. Another thought I had was to reveal a bit more of the legend with each correct answer. For example if you correctly guess that the old lady took the magic sword or whatever, text would pop up telling a couple of sentences about the sword or something.
One problem with that is that if you chose the harder route, you would not get as much of the legend. That part could be solved by making all of those bits of story available after the puzzle was solved.
Okay, so hopefully this post is somewhat coherent. Thoughts?
What I'm trying to figure out is which features of solving to implement here. And I'm kind of thinking it through as I type this so forgive me if it's a little rambly.
If you were playing a puzzle like this, would you want automatic confirmation that you got a correct answer or would you want to wait until you got all the correct answers and the puzzle was solved? Another option is to make it a choice whether you confirm correct answers right away or not.
Also, if you choose to show correct answers right away, I've had two thoughts to do that. One is to change the color of the correct answer so that you know it is correct. Another thought I had was to reveal a bit more of the legend with each correct answer. For example if you correctly guess that the old lady took the magic sword or whatever, text would pop up telling a couple of sentences about the sword or something.
One problem with that is that if you chose the harder route, you would not get as much of the legend. That part could be solved by making all of those bits of story available after the puzzle was solved.
Okay, so hopefully this post is somewhat coherent. Thoughts?

