Puzzle Complete, Monsters Spawn

CoGDork

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I want to have an area be random battle-free until a player solves a puzzle. Is there a way to do this?
 

Andar

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Use the event command to switch on/off the random battles.
An autorun on map enter to to check if puzzle is solved, switching off if not and then erase event for the autorun.
And an additional switch on on the puzzle itself as well as on every transfer out of the map.
 

CoGDork

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Could you be a little more specific in those instructions, please? I can't quite grasp all of that with the way you worded it.
 

Canini

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I am at work right now (don´t worry, I am on break) so I can´t help right now but I can probably do a screenshot of the necessary event when I get home.
 

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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