- Joined
- May 22, 2012
- Messages
- 106
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- Spanish
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I was wondering what you guys think about how many lives a puzzle game should have?
I find a stop in my game design and it all depends on how many lives should the game have? Should I add continues or a password system?
Right now I have 3 lives and no continues. Every level has 9 rooms for a total of 9 levels or 81 rooms . So basically you have to finish the game with 3 lives, but you can save the game in any room from the menu. Should I add extra lives as the game progresses? or should I put a continue system? Maybe both ?
I don't want to make the game the too hard or too easy or take away that feeling of achieving something If it has an unlimited number of lives.
Maybe if I add continues but it resets the game from the begining of the level (First room of the current level).
To add some sense of achievement I will add a time based scoring system. Cool?
To many questions aight? I ask if you can help me get some answers as a gamer first and then as a game designer second. It will really help me out in my project.
Thank you in advance
I find a stop in my game design and it all depends on how many lives should the game have? Should I add continues or a password system?
Right now I have 3 lives and no continues. Every level has 9 rooms for a total of 9 levels or 81 rooms . So basically you have to finish the game with 3 lives, but you can save the game in any room from the menu. Should I add extra lives as the game progresses? or should I put a continue system? Maybe both ?
I don't want to make the game the too hard or too easy or take away that feeling of achieving something If it has an unlimited number of lives.
Maybe if I add continues but it resets the game from the begining of the level (First room of the current level).
To add some sense of achievement I will add a time based scoring system. Cool?
To many questions aight? I ask if you can help me get some answers as a gamer first and then as a game designer second. It will really help me out in my project.
Thank you in advance
