Puzzle help

creeperfire23

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Hey guys. So I'm thinking of a puzzle and I need help with it. Basically, there will be a room with some platforms, and all of these platforms are not connected, they're all separated by holes. I want to make a walkable tile appear between the platforms so the Player can walk around on them. There will be a specific path for them to follow and he'll then go to the next room. I just don't know how to do it, since there's no way to control Lower Layer tiles in an event. Can someone help me, please?
 

Triangle45

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set them in the first page to a nothing image, then set below character, trigger when player touch and self switch it to a page 2 where the image you want will appear.
for the "holes" where the player cant walk just set them as impassable tiles, or use yanflys movement restriction or just duplicate the tiles in a png on photoshop and set them different in the database, the original tiles can be walked through, the duplicate tiles are obstacles
 

caethyril

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You can assign events tile images from tileset pages B~E. Events with tile images will affect the passability of that tile accordingly. Remember you can edit together your own tileset page(s) if need be, using an appropriate graphics editor: anything that can handle transparent PNGs should be OK (I use GIMP).

One approach could be to make one event per bridge, each with a single event page: Condition Switch X is ON, no commands, below-player tileset image. If the bridges are independent then this would need one switch per bridge, but otherwise would be pretty simple to set up. :)

Alternatively you could use self-switches. You can use a Script command to remotely toggle self-switches, e.g. "turn on self-switch A of event 5 on map 12":
JavaScript:
$gameSelfSwitches.setValue([12, 5, 'A'], true);
Swap true for false to turn it off instead~
 

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