Artea

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As you can see from the picture i am trying to make a puzzle with the boulders and switches, it's pretty simple just need to put the boulders on top of the switches to unlock the door but i don't really understand how to make it work it out, i' ve tried to watch a few videos but don't help a lot.
I think i have to make the game track the position of the boulders that have to be the same as the switches nut i think i make something wrong, do i also have to create a variable for every switch and boulder?
rpg.PNG
 

Spaske

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Hello, you can download my demo-town project, it got exactly this event made in the 4th or 5th house, one with a simpler puzzle 1 boulder on 1 switch, and a second one with 3 boulders on 3 switches.
You can look into the event there but its for the MZ, i can screenshot you the events if you cant access it?
 

mlogan

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I've moved this thread to MV Support. Thank you.


If you’re not using MV, let me know and I’ll move it again to the correct forum.
 

ShadowDragon

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all you need to do is check the event ID on the switch ID, and if it is,
turn on a selfswitch.

you need however need variables (2 for each rock) to check the x y
that is used for switch.

you can use conditionalbrach+ plugin or galv puzzleFunctions or both
to make it easier to use.

in galvs demo, there is a rock that need to be placed on 2 spots, if you use
that as reference, it would be easy to create yours in a working puzzle.
 

Artea

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Hello, i don't have MZ but MV so could you please make a screenshot of it? thx
Hello, you can download my demo-town project, it got exactly this event made in the 4th or 5th house, one with a simpler puzzle 1 boulder on 1 switch, and a second one with 3 boulders on 3 switches.
You can look into the event there but its for the MZ, i can screenshot you the events if you cant access it?
 

Spaske

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Hello, i don't have MZ but MV so could you please make a screenshot of it? thx
Ofc:
1637855913033.png
This is basically it, the boulders are just events that will be pushed.
1637855984212.png

This is one version, you can do it differently ofc.
 

ATT_Turan

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This article from the main blog is very similar to what you want to do - get certain events onto specific places:
 

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