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- Feb 14, 2019
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Hi guys! I'm creating a puzzle heavy battle-free game because that's something I've personally always liked. But my spouse brought up an interesting point that has me thinking! Puzzle games aren't for everyone, and sometimes button mashers or even battle-based levelling games can be simple enough to master in such a way that makes them approachable--even to people who don't particularly care about game meta or battling well.
The tldr of this conversation is that I want to create a puzzle game that's accessible to most everyone and I'm not sure how to go about testing puzzles for difficulty!
My first thought is that I don't think I would need to release mini-demos of the actual in-game puzzles for testing, but rather could test out simplified versions of the puzzle in it's most basic form. (That way there's no element of testing to see if graphics/code works. Just a regular test if the puzzle itself works.)
My next thought is that as many people as I can get to try the puzzle, the better! That way I can get a better data pool of who thought the puzzle was easy or hard, fun or not fun, difficult to understand the instructions, etc. Seeking many potential puzzle testers of course presents its own difficulties, so I would be all ears to alternatives.
What do you guys do to test out your puzzles? How do you know if they're fun to anyone but you?
The tldr of this conversation is that I want to create a puzzle game that's accessible to most everyone and I'm not sure how to go about testing puzzles for difficulty!
My first thought is that I don't think I would need to release mini-demos of the actual in-game puzzles for testing, but rather could test out simplified versions of the puzzle in it's most basic form. (That way there's no element of testing to see if graphics/code works. Just a regular test if the puzzle itself works.)
My next thought is that as many people as I can get to try the puzzle, the better! That way I can get a better data pool of who thought the puzzle was easy or hard, fun or not fun, difficult to understand the instructions, etc. Seeking many potential puzzle testers of course presents its own difficulties, so I would be all ears to alternatives.
What do you guys do to test out your puzzles? How do you know if they're fun to anyone but you?


