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So I've decided to do a puzzle based rpg and got to looking around for various kinds of puzzle ideas to add in my game, and came across this video, which I'll put in quotes because I'm not sure what the rules on video links are.
"https://www.youtube.com/watch?v=rDSrYiheVow"
My question is, would it be possible to implement puzzles like that in Ace? And if so, how?
My initial thought would be to use some sort of vanishing floor to prevent the player from going backwards, but then I'm not sure how I'd go about resetting the puzzle should the player get stuck.
"https://www.youtube.com/watch?v=rDSrYiheVow"
My question is, would it be possible to implement puzzles like that in Ace? And if so, how?
My initial thought would be to use some sort of vanishing floor to prevent the player from going backwards, but then I'm not sure how I'd go about resetting the puzzle should the player get stuck.
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