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Visit this thread for a larger selection of examples.

Large Statues (with and without plinths)

105 Metal Ore Tiles!

41 new desert cliff tiles!

141 New Wooden Building Pieces!

12 Desert Ground Tiles, 9 Giant Monster Skulls, and 88 Sandstone Building Pieces!

128 new Fieldstone and Wood building pieces and floors!

104 New Tile Objects including modular rug pieces, counters/tables, bookshelves, books, and more!

83 Wood and Plaster building pieces completed!

Over 40 new Blacksmithy objects finished with more to come! The forges are animated as well.

85 new building tiles for Fieldstone buildings!
150 New Tiles - alchemy flasks and potions, astronomy objects, new food items, additional furniture, paintings, and more! Also released are animated light candelabras and wall sconces as well as several varieties of animated potions, both bubbling and glowing.

Railings and bannisters, modular shadows, and more!


256 new objects to fill your maps, primarily centered around armories and kitchens, but also includes a bunch of furniture, beds, tables, etc.

Roof tiles! Working in conjunction with the walls and floors and all those tiles, the roof tiles will allow you to complete the exteriors of your buildings.

Additional pieces for the stone building set plus some fixes to existing pieces.

Modular river bank pieces.

Moss and grass covered cliff tiles.

Wood Building tiles and more Nature tiles and decals.

Stone Building, Interiors, and Nature tiles and decals, the first batch.

The Assassin

The Necromancer

The Witch

The Daemon Knight

The Valkyrie

New Mythos Lady Character Pieces!

First Male Commoner Character Pieces!

Female version of the Knight character pieces!

Female version of the Mage character pieces!

Male version of the Musketeer character pieces!

Female Archer character pieces!

Footman character pieces!


New character pieces for the Female Battleguard class

Upon request, a nurse in the Mythos style!

Skål! A Shieldmaiden for the frozen lands!

Male Detective (Mythos)

Female Bard

Female Cleric

Male Berserker

Male Battleguard

Male Knight

Female Musketeer

Male Mage
All monsters have 400 frames of animation and a high-resolution, large static image.

The Carnivorous Plant

Uruk Crusher

The Weretiger

The Air Giant

Troll

Uruk Soldier

The Hell Warden

Skeletal Shambler!

Undead Dragon

Wyvern


Red Dragon


The Apex Hunter

The Apex Predator

The Apex Stalker

Daemon Hound
Overview:

This new set of graphics is focused around offering resources that allow for greater visual depth and detail than what can usually be found. A great deal of emphasis is placed on modularity to allow for maximum flexibility and creativity, both for the tiles themselves as well as for the characters. The majority of these resource are hand-drawn, with some being rendered from 3D models (the characters primarily, and a handful of the objects).
What are these?!

2.5D is a very general term used to describe a 2D perspective that represents a 3D projection or space. This is NOT 3D, it is merely a 2D perspective (in fact, you can't actually recreate this perspective in 3D at all!). In this specific case, the perspective is at a 45 degree rotation.
2.5D graphics are wonderful because they can add much-needed depth and dimension to your game maps.
How do you use them?

These tiles were designed to be used a lot like Lego building blocks. They are modular in nature and will snap together easily on a 32x32 grid in spite of the fact that they are larger than 32x32 pixels. Due to their basic structure and modularity, this allows you to make an infinite number of structures, rooms, etc.
Decals!

While these tiles will snap together on 32x32 pixel grid, these resources also include "decals" which are tiles with blended and faded edges. This allows them to be placed almost anywhere and they will fit in. These are fantastic for covering seams, breaking up patterns, or just adding variety! Their uses are virtually endless.
Build Your Own Characters

In keeping with the concept of modularity, this new generation of character building resources includes TONS of customization of your characters. A variety of base templates can be freely mixed and matched with different outfit pieces such as tops, bottoms, hats, shields, weapons, helmets, hair, facial hair, etc. Each piece of equipment, clothing, hair, etc supports over 70(!!!) animations, all of which are in 8 directional facings. On top of that, there are 24 high-resolution face expressions, 24 high-resolution bust images, and 24 high-resolution paperdoll figures. Each of the 24 showcase different emotions and poses.
Speaking of Animations...

As of right now there are over 70 animations, each one available in 8 directions. These animations range from walking and running to fighting and sleeping, with so many in between. Fighting animations consist of a number of one and two handed melee attacks, ranged weapon attacks for bows and crossbows, as well as firearms such as pistols, rifles, and machine guns (not to mention unarmed attacks, throwing...)
You will simply not find a more comprehensive number of animations for 2D characters anywhere else. I've looked!
Ok, but making characters sounds difficult and time-consuming!

You'd be right, if it weren't for some fancy new software in development by my friend at Dekita RPG. Some key features:
- Freely add and edit clothing layers, hair, weapons, etc.
- Editing layers includes altering colors, setting opacity, saturation, and more.
- Animation previews (you can cycle through the animations and watch them in real time!)
- Easy to use and flexible pathing system. Drag and drop the resources into the project folder, it's pretty simple!
- Project Files: allows you to organize your characters and templates by project.
- Custom exporting options gives you the ability to choose which animations you want to export. Not everyone is going to need or want all 70+ animations!
- Flexible template system allows you to set up your own templates and custom animation parameters, faces, etc. This ultimately allows you to use not just my resources, but pretty much any character-making resources. This also means that all of my older resources can still be used by this software as well!
What about monsters?!

No game would be complete without terrible baddies to slay! These monsters come with a whopping 400 frames of animation for walking, running, attacking, getting hit, wounded, and more actions, all in 8 directions! Each monster also has a high-resolution large static image that can be used for front-view battlers, static side-view battlers, promotional material, cutscenes, or any other purpose you can think of!
When/Where are they available?
PM me for details.
Thank you for checking out my latest resources!
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