Just finished the female version of the mage character pieces.
@Gustavo_Br - It was always my intention to make mounted units for the Medieval series (specifically as part of a tourney/jousting pack). I would still like to make them. They would not be character pieces, however, due to constraints, and instead would be already configured characters - like knights/soldiers etc.
Hey Jesse, I have a little question and wasn't sure where to ask. I'm building a picturesque village and was working on the farms. What crops are those in Medieval T&C? I wasn't able to identify all of them: carrots, lettuce, onion or garlic? Both? Wheat and I think the red produce was radishes? I was curious because I am going to implement a crafting/harvesting system and wanted to know what resources I was working with.
On that same vein, are there more crops avaliable in the new packs?
I think new farming/crop items would be neat! How often are those poor farmers harnessed by monstrous entities? They need some kind of due to emphasize their plight.
Turnips! Of course! (Slaps head) I should have realized. I kept squinting at the tile assets wondering if it was potatoes or something. And very true...I could just *tell* the players it's whatever I choose. Hahah.
Ooh! I'm having a nostalgia trip back to Baldur's Gate and slaying all those wyvern...and the wyvern mother in that cave with the giant wyvern skeleton....actually that reminds me, will we be seeing bones in your new packs as part of decor? Like large bones of long dead deceased monsters that we have to walk under the rib cage under and marvel at? Also pray to the gods that we don't have to fight *that* thing! Or other varying sized bones to decorate an underworld level with? Or that one island from Chrono Cross...
Maybe I made it too complicated, but here is what I have been working on.
I found it best to open doors in a direction that wouldn't cause them to interfere with pathing.
Closed Door Image
Same as Character
Control Self Switch: A = ON Event 1: Self Switch A = ON
Above Character Event 2: Self Switch A = ON
Open Door Image
Closed Door Image
Same as Character
Control Self Switch: A = ON Event 3: Self Switch A = ON
Above Character Event 4: Self Switch A = ON
Open Door Image Part 2
Above Character Event 5: Self Switch A = ON
Open Door Image Part 1
I'm afraid that undead dragon is going to need more than a sandwich. More like a few adventuring parties. Then once he's regained enough strength he's going to have to go after the local farmer's cows.
Oh, no! Not the horses! That meat is tough! Though I don't think the undead dragon will object. Poor beasties, getting herded to the slaughter!
You see, Jesse, the farmers always suffer. They need compensation for all this trouble. That poor farmer just lost three good horses, if not more, to a necromancers undead dragon. But so far their pleas have fallen on the deaf ears of their corrupt and greedy lords and kings who don't care about their troubles, just so long as they acquire their crops share.
There are so many things that need saying here and I don't know where to start but I'll try with this--these new resources are beautiful. I love the giant skull atop the sandstone shrine (I can already hear the adventurers finding that and saying, 'yep, so glad I wasn't hired to kill that!') And the new desert decals and pieces are sparking a long buried desire to build a desert themed game. Having nostaglic memories as a child watching my dad trek through Dark Suns!
As for the undead dragon, I am shocked he is vegan! Astounded! The farmers want to know how much it consumes in a day to keep it appeased. They believe it could it tons--as the fabled Oliphaunts from the far flung desert lands are said to consume.
Just finished up 141 new wood building pieces, adding on to the original wood building set. These pieces provide a huge number of new options for constructing wooden buildings and adding a great breadth of variety.