(Sorry a bit more I was to post it in non-RPGMaker related Tutorial area. But I thought this might be the place for such a question. Sorry for the job if I fumbled in the wrong place for it.)
Here is my question, I start to be really familiar with Pyxel Edit now, but I am also mostly using Photoshop for almost everything.
So I am not sure how, but I thought last time I figured out a way to preview my PyxelEdit sprite animation on a non-linear way as in a walk cycle 1232 instead of 123. But all I can do is set a start and end frame in my cycle and I try to cycle the face/front view to cycle and it just can drop 123 and it isn't really helpful and I think I am kinda breaking it when I try hard to include the last 2 to no avail.
Anyone just do me a quick reminder of what I missed where? I am still mixed up from time to time with Photoshop.
Thank-you!
Here is my question, I start to be really familiar with Pyxel Edit now, but I am also mostly using Photoshop for almost everything.
So I am not sure how, but I thought last time I figured out a way to preview my PyxelEdit sprite animation on a non-linear way as in a walk cycle 1232 instead of 123. But all I can do is set a start and end frame in my cycle and I try to cycle the face/front view to cycle and it just can drop 123 and it isn't really helpful and I think I am kinda breaking it when I try hard to include the last 2 to no avail.
Anyone just do me a quick reminder of what I missed where? I am still mixed up from time to time with Photoshop.
Thank-you!


