Meowdy,
I have basic experience with RPG Maker and can manage to accomplish most of the demands of my projects without issue. Though, as of recent developments, I've run into a pitfall with a vital core concept that must be present in the game.
Dynamic Image States
This has most likely been touched on before already as quite a few different RPG Maker games use this mechanic.
A persistent image of an actor(s) displays during map travel and battle scenarios. These images also reflect the various conditions and states that the actor(s) could experience. Such examples could be an image for various health levels (healthy, damaged, death), equipment, and various debuff states (poison, stun, paralysis).
Inflict (Posion) —> Actor image (Neutral) switches to Actor Image (Poison) for duration of state.
For the most part, I am able to display images of an actor during map travel and battle scenarios, but I'm not quite sure how to approach making them dynamic to reflect these other states. I've mostly been relying on event managers, common events, and switches to accomplish most of my needs.
Is there a fairly easy process to create this kind of "system" either with just switches or scripts?