[QABS plugin] I don't know how to add a death motion at qsprite.

snakehong

A cat with lots of questions
Veteran
Joined
May 1, 2019
Messages
44
Reaction score
5
First Language
korea
Primarily Uses
RMMV
Hello.
I am preparing a project through QABS. But if I die on the map, it doesn't add motion that dies. When my character dies, I just die while standing. It's too monotonous. I'm using the Qsprite editor. But I don't know how to add it. Please tip me!
 
Last edited:
Joined
Feb 18, 2015
Messages
562
Reaction score
297
First Language
English
Primarily Uses
RMMV
You will have to create a sprite to use as your character's death animation, it doesn't automatically create one. Then you can use QSprite to animate the sprite and assign an id to the animation (following the naming protocol for QSprite). Beyond that, I'm not certain whether QABS has the ability to make the character play a QSprite animation on death, so you might have to edit QABS or write an addon.
 

snakehong

A cat with lots of questions
Veteran
Joined
May 1, 2019
Messages
44
Reaction score
5
First Language
korea
Primarily Uses
RMMV
You will have to create a sprite to use as your character's death animation, it doesn't automatically create one. Then you can use QSprite to animate the sprite and assign an id to the animation (following the naming protocol for QSprite). Beyond that, I'm not certain whether QABS has the ability to make the character play a QSprite animation on death, so you might have to edit QABS or write an addon.
Thank you for your reply!
I used the Qsprite editor.And I made a death Motion, but I don't know how to add command.
For example, I don't know how to make an animation when my character becomes HP0.
When my character becomes HP0, a black screen appears and game over appears.
According to Quxios' website,
adding animation to skillmotion and idle motion is possible.
But I don't know how to add animation when my character becomes HP0.
please help me!!
 
Joined
Feb 18, 2015
Messages
562
Reaction score
297
First Language
English
Primarily Uses
RMMV
Like I said, I'm not sure how to make it trigger the animation on HP = 0. You might have to either edit the plugin or request an edit/addon (which would be done on the JS Plugin Request board, not Javascript/Plugin Support). Or maybe it could be done through eventing, though I don't know how to best do that. Apologies that I can't be more helpful.
 

snakehong

A cat with lots of questions
Veteran
Joined
May 1, 2019
Messages
44
Reaction score
5
First Language
korea
Primarily Uses
RMMV
Like I said, I'm not sure how to make it trigger the animation on HP = 0. You might have to either edit the plugin or request an edit/addon (which would be done on the JS Plugin Request board, not Javascript/Plugin Support). Or maybe it could be done through eventing, though I don't know how to best do that. Apologies that I can't be more helpful.
Thank you for your reply.
It's a trap that has all the animation functions, but no death moves.
And I set the variable HP for the actor in the RPG MV map event and after using the event, I did conditionally but nothing happened.
I think you did your best.
;_;
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,050
Messages
1,018,548
Members
137,835
Latest member
yetisteven
Top