Hello.
I'm going to talk about an additional adon for the function of QABS.
QABS is designed to deliver a variety of motion images.
Inside the plug-in is a plug-in called Qsprite, and it also supports a tool called Qsprite editor. With that tool, you can set up image behavior and implement it in a game. But I saw despair in a few days.
All motion is supported, but the animations and images used when the actor and enemies are killed are not available. This is an unexpectedly large hole in a high-freedom environment.
My character stands still when he dies and meets the game-over screen. I want to express a motion that dies before the game-over screen is displayed.
I did a similar search in the forum.
https://forums.rpgmakerweb.com/index.php?threads/death-common-event.47354/
When a character dies, you can call up a common event to display death, but it is not compatible with the actor.. And nothing is displayed and game over is displayed.
I think what I'm asking is going to help a lot of QABS users in the future. Quxios said it no longer supports ABS versions.
And I don't know what happened after adding QABS. Avoidance rate of 100% is not available.
I want a motion on the map that the character avoids and prevents enemy attacks.
It is not known whether the ABS compatibility issue is the cause. However, there is no way to avoid enemy attacks. My character always gets a demage.
I hope a way to fix it is made.
I hope that plug-ins will be developed that will improve the plug-ins or add dying motion.
Thank you for reading.
My Forum Questions:
https://forums.rpgmakerweb.com/inde...a-death-motion-at-qsprite.109188/#post-970499
have a nive day !