Bridgeman

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So... I'm using 16x16 tiles in my game... I'm using QMovement for pixel movement, and QCollisionmap for collisions.

The width of my map is 10 tiles in MV, which translates to 480 pixels, which is the width of my map in Photoshop, as well as my collision map.

However, the collision map should not move at all, it should be static. But it's not, and I can't figure out why it moves. If I move and the screen scrolls, the collision map shifts a few pixels.

Good:

Capture.PNG

Bad:

Capture1.PNG

Does anyone know what could be causing this?
 

Andar

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what is your screen size?

Minimum map size has to be screen size or the engine can't handle the map and loops.
10 tiles is lower than default screen size -you should not be able to make a map that small in the editor
 

Bridgeman

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what is your screen size?

Minimum map size has to be screen size or the engine can't handle the map and loops.
10 tiles is lower than default screen size -you should not be able to make a map that small in the editor

Sorry, screen resolution is 320x240.

On a side note, you actually can make maps that small even with the default resolution (at least in my version), but you'll have black cutoffs on the screen.
 

ImaginaryVillain

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Did you remember to include the ! at the start of the parallax file name so MV knows not to move it?
 

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