- Joined
- Aug 10, 2014
- Messages
- 121
- Reaction score
- 18
- First Language
- Dutch
So... I'm using 16x16 tiles in my game... I'm using QMovement for pixel movement, and QCollisionmap for collisions.
The width of my map is 10 tiles in MV, which translates to 480 pixels, which is the width of my map in Photoshop, as well as my collision map.
However, the collision map should not move at all, it should be static. But it's not, and I can't figure out why it moves. If I move and the screen scrolls, the collision map shifts a few pixels.
Good:

Bad:

Does anyone know what could be causing this?
The width of my map is 10 tiles in MV, which translates to 480 pixels, which is the width of my map in Photoshop, as well as my collision map.
However, the collision map should not move at all, it should be static. But it's not, and I can't figure out why it moves. If I move and the screen scrolls, the collision map shifts a few pixels.
Good:

Bad:

Does anyone know what could be causing this?
