some more information (like screenshots of your plugin manager) and a link to the plugins website would really help here.
that said, all pixel movement type of plugins always have problems with event interaction because originally the event interaction is grid-based and the main purpose of pixelmovement is to remove the grid.
So it always depends on what kind of collision check replaced the grid function, and that is why more info on your project is needed.
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.
I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.
Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.