QMovement + QMCollisionMap


Sep 14, 2017
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Hello there,

I'm currently working on a game that would play out similiar to Chrono Trigger. I'm using plugins mentioned above - QMovement and QMCollisionMap. So far I haven't really stumbled across any issues besides my overworld design. The map I'm planning to use is way too big and heavy for Parallaxes used to detect colission (at least 130x130). As soon as I enter my overworld map, the game freezes for about 2 seconds before everything starts to move again.

I've found a workaround though - I'd like to disable pixel movement and offgrid walking just for that specific map, but there is no plugin command for that, or not that I know of. This is basically where I need help to figure it out.

This way I could just drop the collision map and instead do it via region restriction.

Thanks in advance.

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