TenraiEmiko

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I am using VisuStella's FREE plugin pack, but I would like to have some QOL updates to my game based on what I want for it:

- I want to have no Classes displayed in the game (even though they will technically still present in the game's data)
- No levels are shown in the game (since there would be no levelling system in the game, and enemies yield no EXP on defeat)
- An UI-related (and not gameplay-related) QOL improvement, I would also like to not have the HP / MP / TP (preferably no TP) gauges to not clip to the stats windows below them.

I don't meant to edit the plugins themselves (since the code is obfuscated), but I want to find a more user-friendly (and straightforward) workaround in order to implement these things into my game.

I have found similar stuff for MV and VXA, but not MZ (and they are fairly complicated btw).

Then how can I implement it in MZ in the less complicated way possible?

Thanks in advance!
 

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Kes

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To get rid of the TP bar, put this note tag on the class of each actor

<Replace TP Gauge: none>
No TP bar should then show up anywhere.

It is possible to change where the gauges are drawn using the plugin parameters themselves. I have only done this with the Equip scene, but I would imagine the same is true in all the menus.
 

HuLijin

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In the MainMenuCore, look at the parameters called "List Style Settings".

There the code is not obfuscated. You can comment everything related to class, levels etc. and eventually change some numerical values.
Whatever you do here, it should be applied in several other menus.
 

TenraiEmiko

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In the MainMenuCore, look at the parameters called "List Style Settings".

There the code is not obfuscated. You can comment everything related to class, levels etc. and eventually change some numerical values.
Whatever you do here, it should be applied in several other menus.
1685366343185.png
Here's the (current) setup for the plugin in my project...

How can I make the level bar disappear and reposition the HP / MP / TP (or probably no TP) gauges so that the gauges does not overflow to the stats menu below with this menu setup (assuming that I use the setup provided in the image) (but I also prefer the procedure to do so in list styles too)?

Also, can you show me the method to scrub off the Class display in the menus?
 
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TenraiEmiko

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OK.

So inside the list styles settings menu, there is some JavaScript and I have zero idea on how to edit them in order to get rid of the Level and TP bars...

Anyone please help me find a solution to it?
 

HuLijin

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It is written "// Draw actor level" with some lines of code below. Put // in front of the third one (the one with the function DrawActorLevel).

For TP bars, you can do it with the DataBase if you want to remove them for all your heroes. find the "System 1" tab (or something similar I guess, my editor is not in English). Then find the "Display TP" in the middle of the screen, uncheck it.
 

TenraiEmiko

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Now I have successfully nuked off the level bars and the Classes from the main menu.

How about nuking off these same things (as well as the EXP stats from the Status menu) as well?

Are there ways to do it?

P.S. NVM I did it by applying the same logic to these menus, but how to scrub off the Level and Class from the Skill menu, anyone?
 
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TenraiEmiko

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It is written "// Draw actor level" with some lines of code below. Put // in front of the third one (the one with the function DrawActorLevel).

For TP bars, you can do it with the DataBase if you want to remove them for all your heroes. find the "System 1" tab (or something similar I guess, my editor is not in English). Then find the "Display TP" in the middle of the screen, uncheck it.
I applied the logic to the main menus (as well as some sub-menus), and it turned out pretty well!

However, I cannot scrub off the class display from the Skill menu even after hours of peeking at every nook and cranny in the plugin set I am having in my project...

How can I do it?
 

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