- Joined
- Jan 8, 2014
- Messages
- 1,055
- Reaction score
- 791
- First Language
- English
- Primarily Uses
- RMMV
@Eren Thanks!
@ZcheK That is odd, I thought the editor had a way to set the player to "above player". As for learning JS Codecademy was a good spot to start learning js. After you got the basics, just start working / moding existing plugins to try to understand what they did and what they did what they did.
@Dutch Power Creations The best solution for that bridge issue is to use the region colliders addon, and use an empty region collider over that area. Using a region restriction plugin wouldn't be a good solution in that case because for best compatibility every character can only be on 1 region at a time. But with colliders it's possible to be on 4+ regions all at once. Kind of hard to explain the issue, but basically using colliders is the best solution in a collider based collision check system.
Regarding Yanfly patches. For the collision based plugins, check this a try:
https://github.com/quxios/QMV-Master-Demo/issues/2#issuecomment-305035994
@ZcheK That is odd, I thought the editor had a way to set the player to "above player". As for learning JS Codecademy was a good spot to start learning js. After you got the basics, just start working / moding existing plugins to try to understand what they did and what they did what they did.
@Dutch Power Creations The best solution for that bridge issue is to use the region colliders addon, and use an empty region collider over that area. Using a region restriction plugin wouldn't be a good solution in that case because for best compatibility every character can only be on 1 region at a time. But with colliders it's possible to be on 4+ regions all at once. Kind of hard to explain the issue, but basically using colliders is the best solution in a collider based collision check system.
Updates
QPlus 1.3.3- Quite a bit of code changes
- Character x / y values now return the floor'd value of the center of their collider. Should fix most issues regarding character x / y values.
- Some changes to act more like a sprite then a window
- Sight will update if the characters radian value changed
- Small code changes
- Adds basic follower support for QMovement. Note: I won't be continuing work on this plugin, so if there's issues with it, well you'll have to find someone else to fix it.
Regarding Yanfly patches. For the collision based plugins, check this a try:
https://github.com/quxios/QMV-Master-Demo/issues/2#issuecomment-305035994
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