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@desukarhu I'll see what I can do.
QPlus; "Default Enabled Switches"
QInput; pretty much all of the parameters need to be reset
QInputRemap; "Hide Keys" and "Disable Keys"
QMovement; "Player Collider" and "Event Collider" (STRUCT)
QSprite; "Random Idle Interval" (STRUCT)
QSight; "See Through Terrain"
If it's a list, you can just reformat your old input.
Example: If your old value was:
Then wrap it with []'s and wrap every input with a ", so it should look like:
For Structs, delete the text and recreate it using the Structure tab
The master demo has also been updated.
Repo
Also most of these updates require QPlus 1.4.0, so make sure you grab that update as well. To be safe, you should just update all the plugins anyways. All plugins can be found here.
Updates
Updated pretty much all of the plugins to use the new stuff in the 1.5.0 plugin manager. There are 3-4 plugins you will need to set the parameters again since they now use a list or a struct:QPlus; "Default Enabled Switches"
QInput; pretty much all of the parameters need to be reset
QInputRemap; "Hide Keys" and "Disable Keys"
QMovement; "Player Collider" and "Event Collider" (STRUCT)
QSprite; "Random Idle Interval" (STRUCT)
QSight; "See Through Terrain"
If it's a list, you can just reformat your old input.
Example: If your old value was:
Code:
#enter,#space,#z,$A
Code:
["#enter","#space","#z","$A"]
The master demo has also been updated.
Repo
Also most of these updates require QPlus 1.4.0, so make sure you grab that update as well. To be safe, you should just update all the plugins anyways. All plugins can be found here.


