Hi @Quxios I'd love to use your amazing QAudio plugin for my game, but I did run into a kinda scary problem yesterday. I did setup a parallel event (yes, parallel events are kinda baad~) with the plugin commands for an audio source. I walked by it a few times and soon recognized that the audio got corrupted and the game started heavily lagging. (I wish I had recorded that, because it was scary as hell! XD) I would love to know what you're best way to implement those plugin commands would be? It kinda seemed like causing memory leak or so to me? But yet I'm not that much into the technical stuff. (I used fadein fadeout alongside some of the standard parameters for location and radius, also I only used a super short/small size SE for the test) Thank you!