As I mentioned in my previous post, I'm slowly stopping support on my plugins. Right now my priority is only QMap and any critical error reports.
Though if anyone wants to contribute / continue / take over that's completely fine. All my plugins are completely free for all use/redistribute/all that stuff.
@GameFire did you update the QUpdate plugin? I mentioned a way back that I messed up the json files format so older QUpdate wouldn't work no more and you wouldn't get notified that there's a new QUpdate. The current "1.2.0" is listing versions fine for me
For getting stuck, make sure you have the qmap files in the "data/QMaps/" folder. Ex, if you're getting stuck loading in map 1 and it's a QMap, make sure theres a file in that folder named "QMap001.json". Also open the console if it's stuck "loading" If it shows an error saying it failed to load the map then it's an issue with the loading. If there's no error then it's an issue loading the images.
Hmm you should still be able to use decimals in the QMap editor I didn't change anything with the inputs, but I'll take a look anyways!
@blakebishop1989 Read the docs. Use the QSprite Editor to configure the sprite rules, then identify the images that you want to use those rules with the identifier set in the plugin parameters. All that info in the help.
@Arise did u change anything in QUpdate? lines aren't matching with mine
For debuging the QPathfind, you can edit the "QPathfind.prototype.onComplete" and draw out the path using pixi. Use "this.createFinalPath()" To get an array for nodes, and use that nodes x/y
@BraveGhost There's no built in support for followers, there's an addon for it but it's not that good
No plans on update the yanfly patch
@Netreno Update your project files, my plugins are made to work with the latest RM version. So update the js files in the js folder and the js/libs folder. You might also need to update the index file.
You can find updating info here.
@quester Yes but you'd need an addon to do it
@Suv yes
@ZcheK has informed me and I'll be looking into it soon! Just updated to QMap 2.0.2, let me know if that fixes it
@LackeDragon From the Patch
I won't be adding any more additional patches sorry.