Is anyone aware of any methods to cease/lock a target's ability to move/act based on a state? The Stun condition does exist, and it does prevent action, but the target can still move. I have been testing with a 15 second stun, and the enemy still moves for about 5 seconds after being hit with the stun effect, then it stops for the remaining duration.
Update: figured out how to apply a state that stops movement, just use the <speed:X> state command. however, stopping movement via setting evasion to 100% doesn't work, despite the demo saying it should, and the "movement resist" being set to xparam(1) (which says it's evasion), anyone have any issues with this, or ideas why it may not be working?
(yes, it's set to xparam(1), yes i have tried setting that passively on an enemy, as well as on states I then apply to those enemies, no it isn't a plugin clashing, as it doesn't even work when the only active plugins are Qmovement and QABS)