QPlugins - Latest: QABS

Discussion in 'JS Plugin Releases (RMMV)' started by Quxios, Jan 2, 2017.

  1. gRaViJa

    gRaViJa Veteran Veteran

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    I was kinda looking for the same. Also tried Galv and Yanfly and those didn't work. Also found this plugin, while it seems to work it ahs some bugs of its own: https://highplainsdesignstudio.com/journal/hpds-jump-plugin-for-rpg-maker-mv/

    But Is there a jump function in QABS? Does it allow to jump over an impassable tile? I haven't managed to figure that out then, can you (or anyone) help me a bit with how I can set up this type of jump with QABS?
     
    Last edited: Oct 19, 2019
  2. AcetheSuperVillain

    AcetheSuperVillain Veteran Veteran

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    Maybe not, I did a search for "jump" on Q's webpage and it showed up in the QABS doc. But it looks like that "jump" is something to do with skills, I don't know if it would work for jumping as movement.
     
  3. gRaViJa

    gRaViJa Veteran Veteran

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    I think so too. i'll give it a quick try though. A real smart jump system lke Yanfly's would be an asset for QABS though, even more so since Yanfly's plugin isn't compatible.
     
  4. Skurge

    Skurge " (GASP) What's going on!? " Veteran

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    Is there a way to bind the Qaudio to a self command? I wish to make audio from spawned events from galv's spawn plugin.
     
  5. Multodi

    Multodi Warper Member

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    Okay so i am in a real bind, ive tried all night to figure out how to get my collision map to work for the game map. can someone for the love of god please redirect me to the right link to learn how to put it together or please explain to me what to do to make the first correct steps on doing a collision map for a parallax map.
     
  6. MasterofRevels

    MasterofRevels Music Composer Veteran

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    Hmm that sounds like it might do the trick! Do you remember how you did it? :D
     
  7. Zelta1

    Zelta1 Villager Member

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    Hello, thanks for your awesome plugins.

    Qtouch works for me fine on test, but doesnt after publish:
    Mouse icons does not change, the original remains.

    sorry my english.
    could you help me?
     
  8. Zelta1

    Zelta1 Villager Member

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    If you publish the game selecting "exclude unused files", not work, the original mousse icon remains
    if not, the mouse icons changes.
     

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