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- Dec 19, 2020
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How does one normally go about animating user poses during skills? For example, let's say I want my character to throw a punch.
Using the "user pose" abssequence, I can have my sprite play a punching sprite pose but there doesn't seem to be any framework to change the direction of the punch depending on which way my sprite is currently facing?
Should we be using the "picture" abssequence instead? That certaintly allows for the graphic to change directions based on the user's direction. But should we be using that even for sprite poses? (once again, using the example of the user throwing a punch).
Appreciate the help!
Using the "user pose" abssequence, I can have my sprite play a punching sprite pose but there doesn't seem to be any framework to change the direction of the punch depending on which way my sprite is currently facing?
Should we be using the "picture" abssequence instead? That certaintly allows for the graphic to change directions based on the user's direction. But should we be using that even for sprite poses? (once again, using the example of the user throwing a punch).
Appreciate the help!