- Joined
- Apr 17, 2021
- Messages
- 91
- Reaction score
- 194
- First Language
- English
- Primarily Uses
- RMMV
@HighTyrol I'm a big fan of QABS but honestly, if you are not comfortable writing JS, it's tough to work with. There is no code for teams, or allies, and only the most basic default AI. On my profile, you can see what a few dozen hours of code have achieved, but I'm nowhere near happy yet.
Also, QABS is old and not currently being developed. There are some ABS with active forums and devs though...
Have you looked at JABS? https://forums.rpgmakerweb.com/index.php?threads/mz-jabs-js-action-battle-system.131663/
or Alpha ABS? https://forums.rpgmakerweb.com/index.php?threads/alpha-abs-mv-new-build-1232.66713/
Both look really good, and you are much more likely to get help with any issues that arise.
As for your current problem: Diagonal attacking should work out of the box. I'm not sure why it isn't. Check your QMovement pluggin's settings. That may also be the issue with your tiles, if they are set to the wrong size in the pluggin params.
Also, QABS is old and not currently being developed. There are some ABS with active forums and devs though...
Have you looked at JABS? https://forums.rpgmakerweb.com/index.php?threads/mz-jabs-js-action-battle-system.131663/
or Alpha ABS? https://forums.rpgmakerweb.com/index.php?threads/alpha-abs-mv-new-build-1232.66713/
Both look really good, and you are much more likely to get help with any issues that arise.
As for your current problem: Diagonal attacking should work out of the box. I'm not sure why it isn't. Check your QMovement pluggin's settings. That may also be the issue with your tiles, if they are set to the wrong size in the pluggin params.