- Joined
- Jan 5, 2016
- Messages
- 41
- Reaction score
- 15
- First Language
- english
- Primarily Uses
- RMMV
QMovement Plugin broke a lot of my event sequencing.
The movement does work completely different. 1 Up is most likely Just one step. You have to question yourself, what is your Goal With qmovement? There also some other similar ones but you will Always have to adjust manually some events and collider yourself.QMovement Plugin broke a lot of my event sequencing.
ChronoHallo, ich wollte versuchen, Chrono Engine und ABS zu kombinieren. Also kann ich nicht mit Events und NPC interagieren. Wie man es repariert.View attachment 194193View attachment 194194View attachment 194195View attachment 194196View attachment 194197
Hello vanchinhvnnhello friend, i was using QABS. but i have some problem .Your plug doesn't support the character on death, teleport to a preset location. I used kath-gameover plugin, but when the character dies, teleports back to the safe location. character can't use the skill.
helpmeplease
thank bro.Hello vanchinhvnn
, Quixios does not Support those plugins anymore. Do you have a console log for us? (F8) any errors? Screenshot of the plugin window did you tried to switch the plugin Order?
thank bro.
My project use plugins:
- QABS
- Virtual buttons and dpad: https://forums.rpgmakerweb.com/index.php?threads/virtual-buttons-and-dpad.94196/
- Kath Game over: https://forums.rpgmakerweb.com/index.php?threads/custom-game-over-behavior.55072/
- this is video (bug in my game):
Game_Player.prototype.updateABS = function() {
if (this._isDead) return;
if (this.battler() && this.canInput()) this.updateABSInput();
Game_CharacterBase.prototype.updateABS.call(this);
if (this._battlerId !== this.actor()._actorId) {
this.clearABS();
this.setupBattler();
}
Hello again,
maybe I think I found the issue. QABS will be disabled, when the player is dead. I will look into it, how to reenable it. Can you post your Plugin Order? Maybe it is much easier if you change the position of QABS and the Death Plugin.
But you can try to put at the end of the Common Event which is called through the Kath Game over plugin a script:
JavaScript:Game_Player.prototype.updateABS = function() { if (this._isDead) return; if (this.battler() && this.canInput()) this.updateABSInput(); Game_CharacterBase.prototype.updateABS.call(this); if (this._battlerId !== this.actor()._actorId) { this.clearABS(); this.setupBattler(); }
This is just a quick test. Maybe there is a more easy way for that. But test it and give feedback.
regards Afaryz
Edit:
Forgot to mention that you have to call it aswell. Game_Player.prototype.updateABS()\
thank bro, you are so handsome and kind
I followed your instructions
but the problem is still not solved
so sad
View attachment 205375
Really useful thanks for the Share!QMovement & QSpeed Tips
This is a script to get the diagonal movement and dash state.
You can optimize the speed when moving diagonally.
< qSpeed 0 set 4 >
0 is PlayerID
4 is move speed.
The higher the value, the faster the speed.
View attachment 208817
**IgnoreCharas**
----------------------------------------------------------------------------
You can have an event ignore certain characters when collision checking. This allows you to let some events move through some events or the player. Note that this is not 2 ways, so if an event can move through the player, that doesn't mean the player can move through the event.
~~~
It is very unlikely, because Quixios is not active anymore. It is really good written and a complex Plugin. I dont think that anyone will go on with it.Any chance of this being updated for MZ? Especially interested in the quasi audio one, with positional sound effects.
PIty. I liked the idea of Quasi Audio.It is very unlikely, because Quixios is not active anymore. It is really good written and a complex Plugin. I dont think that anyone will go on with it.