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- May 4, 2021
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Cheers for thisIf someone still need it, you just need to make a couple of changes in QM+Followers.js:
add this(anywhere):
Game_CharacterBase.prototype.isDashing = function() {
return this._dashing;
};
and in Game_Follower.prototype.update add one string like this:
Game_Follower.prototype.update = function() {
Game_Character.prototype.update.call(this);
this.setOpacity($gamePlayer.opacity());
this.setBlendMode($gamePlayer.blendMode());
this._dashing = $gamePlayer.isDashing();
this.setWalkAnime($gamePlayer.hasWalkAnime());
this.setStepAnime($gamePlayer.hasStepAnime());
this.setDirectionFix($gamePlayer.isDirectionFixed());
this.setTransparent($gamePlayer.isTransparent());
};
I got QMapEditor installed, I have QPlus, QMap, QImport etc. in the plugins. On map 1 I have one event with <importing> in its notetags. In the QMapEditor window, I put a map object with <import:event,1,1> in its notetags there. From this comment I gathered that this would make the map object created in the editor the same event as map 1, event 1 in the same position. That would be really nice. But instead, it makes the game hardlock on the Now Loading... screen because it's probably searching for a file, or an event that doesn't exist. If I disable the QImport plugin then the game will load normally without any of the intended functionality. Am I doing something wrong?I'll be making a plugin called something like QImport. And with that plugin you would be able to "import" an event in a map obj. What would actually happen is that map object with the note tag ( lets say it was like: <importEvent:1,1> ) it will replace that map obj with event 1 from map 1, keeping the map obj's position
$gameMap._events[X]._battler._hp
Replace 'X' with the event ID if you know it.
From inside an event's page or move route you can replace X with 'this._eventId'.
Did you ever find a fix for this? I'm having the same issueI'm not sure what I am doing wrong.
I have an event that is running on parallel process projecting audio for a moving event ID 1
erase event (used to prevent it looping a thousand times over itself)Code:qAudio start Train se radius25 max60 bindToEvent1 loop
page 2:nothing happens.Code:qAudio stop 1
[qAudiofadeout10:] nothing happens.
I might be reading the help file wrong.
Unfortunately no, gave up because I hadn't received any feedback.Did you ever find a fix for this? I'm having the same issue