MrSikled

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Kristina

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I think you will get more out of it if you write in english.
 

MrSikled

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Sorry I forgot to copy it from google translator
 

Kristina

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Haha no worries. I am not familiar with that plugin. Have you read the helpful and gone through the parameters? Maybe you have missed something.

Also, what error do you get?
 

MrSikled

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1615041237472.pngevery time I open the inventory and tried to close it that happens and that code is the error
 

Kristina

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Sorry, I have no idea. I hope someone else can help you out.
 

ImaginaryVillain

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Haha, oh wow. It occurs to me I replaced MZ's entire menu system in my game so I never tested the switch to the normal menu. Honestly unless you need QSprite, you'd be better off just using...
https://github.com/LunaTechsDev/Luna-QPlugins/releases/tag/nightly

I only made these quickly when I thought they were going to stop porting the QPlugins. However it seems they're going to continue, so I'm all for the "lazy" route of letting them do it. :LZSwink:
 

MrSikled

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I've been thinking about a pure FF5-style class system but I don't know anything about JS xd1615114929663.png
Thanks for the Js they served me.. (y)
 

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Dragonfly3116 wrote on Redweaver's profile.
i need to ask do you mind sending me a link to tutorial town an legend of ancients Please My new Email is necroboy1973@gmail.com
I Am A Member On The Site Here As Well If Your Still teaching Let Me Know Thanks Joseph
Added store elements.
44JtdpE5n4jQMFkSi7pACW.png

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The next step will be to start making props (including distillers).
I just saw one of SigmaSuccor's RPG Maker news videos, it mentioned one of my plugins. Now I kind of wish I'd made a demo project for it, having nothing in that segment but a scroll down the code feels a little underwhelming given what the plugin COULD do. Except I suck at making demo stuff, and my testing project isn't fit for that. :(
Ok, to prepare for the GMTK Game Jam, I'm trying to make a game with the theme "The Cat's out of the Bag" in about 48 hours. I'd make a forum post with a question, but I don't have the time!
Worked over a week on a new BGM, and I'm finally happy with it.

Here are some screenshots of the area it will be used in
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