MrSikled

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Kristina

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I think you will get more out of it if you write in english.
 

MrSikled

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Sorry I forgot to copy it from google translator
 

Kristina

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Haha no worries. I am not familiar with that plugin. Have you read the helpful and gone through the parameters? Maybe you have missed something.

Also, what error do you get?
 

MrSikled

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1615041237472.pngevery time I open the inventory and tried to close it that happens and that code is the error
 

Kristina

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Sorry, I have no idea. I hope someone else can help you out.
 

ImaginaryVillain

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Haha, oh wow. It occurs to me I replaced MZ's entire menu system in my game so I never tested the switch to the normal menu. Honestly unless you need QSprite, you'd be better off just using...
https://github.com/LunaTechsDev/Luna-QPlugins/releases/tag/nightly

I only made these quickly when I thought they were going to stop porting the QPlugins. However it seems they're going to continue, so I'm all for the "lazy" route of letting them do it. :LZSwink:
 

MrSikled

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I've been thinking about a pure FF5-style class system but I don't know anything about JS xd1615114929663.png
Thanks for the Js they served me.. (y)
 

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Progress on one of my projects has been slow, but I'm at a spot now where I feel like sharing the four main characters.

From left to right we have: Amabel, Tibby, Dusty, and Wren.

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I'm in a much better mood about my game than I was 2-3 days ago. I keep switching between sideview and front because of the amount of assets needed for side (I'm drawing it all myself)... but I've decided to stick with front, for my own sanity. sidenote... people, planning is important. I've spent so long on just getting my game's ideas off the ground because I didn't plan ahead.
unknown.png

"Fight me."
I'll finally wash my clothes today!
SA46ATTACK.gif :kaojoy:New Arab character in action.

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