- Joined
- Aug 15, 2013
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- 72
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- English
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- RMMV
Hi all,
I've been using Quxios's QSight plugin for a while now, which is used to add vision to NPC's or other events. When I added and implemented QCollisionMaps (allowing a separate file to determine the collisions in the game), QSight stopped working for any map that had a collision map specified. Has anyone run into this before? And if so, what was your solution?
Here is a link to each of the plugins:
QPlus: https://quxios.github.io/plugins/QPlus (Required base for all Quxios files)
QMovement: https://quxios.github.io/plugins/QMovement (Required base for QCollisionMaps)
QCollisionMap: https://quxios.github.io/plugins/QM+CollisionMap
QSight: https://quxios.github.io/plugins/QSight
I've been using Quxios's QSight plugin for a while now, which is used to add vision to NPC's or other events. When I added and implemented QCollisionMaps (allowing a separate file to determine the collisions in the game), QSight stopped working for any map that had a collision map specified. Has anyone run into this before? And if so, what was your solution?
Here is a link to each of the plugins:
QPlus: https://quxios.github.io/plugins/QPlus (Required base for all Quxios files)
QMovement: https://quxios.github.io/plugins/QMovement (Required base for QCollisionMaps)
QCollisionMap: https://quxios.github.io/plugins/QM+CollisionMap
QSight: https://quxios.github.io/plugins/QSight
