QSight with QCollisionMaps

nathanlink169

Game Dev by Career, no idea what I'm doing
Veteran
Joined
Aug 15, 2013
Messages
72
Reaction score
32
First Language
English
Primarily Uses
RMMV
Hi all,

I've been using Quxios's QSight plugin for a while now, which is used to add vision to NPC's or other events. When I added and implemented QCollisionMaps (allowing a separate file to determine the collisions in the game), QSight stopped working for any map that had a collision map specified. Has anyone run into this before? And if so, what was your solution?

Here is a link to each of the plugins:
QPlus: https://quxios.github.io/plugins/QPlus (Required base for all Quxios files)
QMovement: https://quxios.github.io/plugins/QMovement (Required base for QCollisionMaps)
QCollisionMap: https://quxios.github.io/plugins/QM+CollisionMap
QSight: https://quxios.github.io/plugins/QSight
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,038
Members
137,568
Latest member
invidious
Top