IssaMeMino

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Hello, I'm trying to figure out how to use QSprite for my project. I'm currently having a hard time with the QSprite plugin reading the sprite sheet incorrectly. I'm making my own custom art for an isometric game with more realistic sprites, but I wanted to figure out how to do it correctly through a test. In the example art, this is not my own map or sprite (they're simply to try and figure out how to make this plugin work). I feel like I'm doing everything the right way, but I guess not. Does the sprite sheet need to be set up horizontally? I'm just a little confused- I'll be making my own sprites with the same dimensions as this test one, so I can change the format in any way. I don't know if I'm labeling the files incorrectly, but any help would be greatly appreciated!

https://github.com/quxios/QMV-Master-Demo

https://quxios.github.io/plugins/QSprite
 

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spckk

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upload_2018-8-20_10-30-16.png

Keep your {config}- file named the same. Here is my set up:

upload_2018-8-20_10-31-14.png

Your sheet is set up correctly. I would recommend changing the plugin config from % (special characters in filenames are ill advised, I used to crash every other map, switched it to Q, and I've been fine ever since)

I believe the issue is that you changed the %{config}-, which it uses to read the filename in the QSprite editor and should remain default. I made this mistake early on. As well documented as QSprite is, it was quite the pain to learn it and wrap my head around. It definitely took a few small fits of frustration and head scratching! Anyway -

Here are the steps to remedy it:

(Optional) Change your config head to a letter,

Now, if you'll look at the file name of this picture below, (QMAIN) it contains the letter/symbol detailed within the plugin parameters(Whether it's Q, or %, or otherwise) plus the {config} name. This allows you to save multiple configurations to read sprites differently, if you need some for animations during a cutscene you can save them under the config QSPECIAL (or %Special) and it will use a different sized sprite reading, frame data, etc.;

upload_2018-8-20_10-33-56.png

Lastly I would recommend setting up a "default" pose, as that's what's read if there are any internal issues with how your sprite is being read. It's more of a fail safe so that it will at least draw something.

Happy game making! If you have any more questions, feel free to ask! I hope more people get around to using QSprite!
 
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IssaMeMino

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You are such a life saver! I can't thank you enough.
 

YbanezKien

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Hey I am unable to open Qsprite Editor I downloaded it but it will not open...
 

Ritara

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How did you get the sprite even to show, ingame I tried now for 4 hours to get my sprite displayed, but it want display it there.
Already tried it with a parallel process event that contains a plugin command like "qSprite 0 play idle2" and I tried to change the filename and changing % into Q, still it won't be display it. hope you could help me with it
 

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