Qualis - Quest for Consciousness

Discussion in 'Games In Development' started by LeeOccleshaw, Jul 10, 2015.

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  1. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    [​IMG]
    LATEST UPDATES
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    - Checkpoints added, lose all money on death.​
    - Enemies patrol the maps and respawn after killed.​
     - Each class/weapon combo has seperate sprites (system in place - no gfx yet)​
    - Pet is now an automated battler who learns new abilities from enemies!​
    - Bestiary added​
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    LATEST SCREENSHOT
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    [​IMG]
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    About
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     This is my first time both making a game and using the RPG Maker engine. As an artist, I've found that this is a great (yet time consuming!) way to make art, compose music etc. all under one project. I'm a hobbyist but it would be nice to make something good! I plan on using scripts provided by the RPG maker community (I'm not a scripter unfortunately) but all of the visual and audio content will be completely original and made by me.
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    Synopsis
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    Living in the towering city of Qualis, a futuristic city populated by robots, you wake up from an update - not really remembering much from before. As a citizen of Qualis, you are led to believe that farming Liquid Consciousness is the most convenient way to exist as it provides you with both progression in your skills and a reason to 'work'. Liquid Consciousness powers the town and therefore your own well-being. Unfortunately, this also comes at the cost of destroying the remaining living creatures in the area and removing their consciousnesses from them. Along the way, you befriend a non-hostile popup who takes such a liking to you that he spends most of the game fighting alongside you.
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    Gameplay
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    You collect consciousness from exterminating the wildlife in turn-based RPG combat. Using two modules (classes) at any one time - you use the synergy between each module to strengthen your fighting style. The main hub of the game is set within the city of Qualis, with 5-6 larger zones surrounding, this is where you will be doing your hunting. The idea is to keep it fairly linear, set on a relatively 2D plane, as you travel through each, progressively more difficult zone, defeating the boss at the end of each. I'm keeping it straight forward in it's design as it is my first game and I want to focus on the story and combat.​
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    Proposed Features
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    - Original artwork and soundtrack​
    - Eight classes to mix​
    - Turn-based RPG combat, animated side-view​
    - Four elements (Physical, Shock, Water & Voodoo)​
    - 14 skills per class, 10 regular, 4 instant modifiers​
    - One main character​
    - One pet character​
    - Seven weapon types​
    - Weapon Upgrades (add states / stats)​
    - City hub (Upgrades / Home / Bestiary)​
    - Simple Quest system​
    - A Segway​
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    Soundtrack
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    [All songs are currently ongoing development and will change before release.]​

    First sample track - https://soundcloud.com/leeoccleshaw/qualis-ost-work-in-progress

    I will be adding more information about the game as I make more progress but for now, have a few screenshots! :)
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    Visuals
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    [i'll include a few updated screenshots each time whenever I have something new to show.]​
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    [​IMG]
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    Credits
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    [i am using a variety of scripts to create this game - a full list of credits will be made as soon as I'm certain of what will be used.]​
     
    Last edited by a moderator: Jul 25, 2015
    #1
    Mirpono, Banquo, Uzuki and 5 others like this.
  2. BeardBro

    BeardBro I think this line's mostly filler. Veteran

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    This looks very interesting! I'm a sucker for philosophical stories, especially in games, so I'm anxious to see how this pans out.

    Also, the graphics looks superb. It reminds me a bit of Gods Will be Watching, which is a good thing in my opinion.
     
    #2
  3. SaintInix

    SaintInix The Saint Veteran

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    Nice, I love the art style.


    Minimalistic is an infatuation of mine.


    Look forward to seeing what you do with the project.


    Keep us updated, and thanks for sharing.
     
    #3
  4. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    Thanks for the nice comments guys, I'm having a lot of fun making this. I'm working on the intro cut scenes in the city at the minute - they are getting there slowly. I also have a dingy sewers in the making as the first 'taster zone' - looking forward to starting the main hunting zones though! Lots of work to be done. :)

    [​IMG]
     
    #4
  5. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    I've updated the list of features and have added a work-in-progress logo.

    [​IMG]
     
    #5
    Noodle likes this.
  6. DiscoZombie

    DiscoZombie Villager Member

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    Wow! This looks amazing, very interesting concept with robots and robo-world.

    Good job for graphics, btw!

    Waiting for demo!
     
    #6
  7. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    Gawh, thanks! I'm afraid you may be waiting for some time! :D
     
    #7
  8. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    [update]

    • Added an example song from the soundtrack, it's a work-in-progress though as I like to bounce back and forth between the different creative parts of the game. This song will change but I'm just getting ideas to work from. :)
    • Added new screenshots featuring Pop the popup.
     
    #8
  9. Saltwater Croc

    Saltwater Croc Voice Actor/Frelance Composer Veteran

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    Cool stuff! I'ma follow. When will we see a demo? :D

    I push every project I like for a demo :p No pressure

    I like the original oldschool arcade feel this has. (To me, anyway)
     
     
    #9
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  10. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    *explodes*
     
    #10
  11. EternalShadow

    EternalShadow Veteran Veteran

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    This is your first game?

    Wow, I'm getting a Sword and Sworcery vibe...
     
    #11
  12. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    Yeah, I've only recently purchased RPG Maker. Thanks, that game did influence my recent jump into pixel art. There is no way I can get my game to look as beautiful as that one did though! 

    I appreciate all the nice comments I've had so far - it's encouraging me to keep at it. :)

    (And I owe all of the free scripters out there for making it possible to bend the engine into doing what I want it to - I'll update the credits as soon as I know what I'm using! It would not be possible to make this game without their elite code-wizardry.)
     
    Last edited by a moderator: Jul 19, 2015
    #12
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  13. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    Update - Sprite work is coming along. I'm currently working on sprites for the different weapons and classes!

    I've updated the screenshots to show this progress!

    [​IMG]
     
    #13
  14. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    Update - I've added a list for 'latest updates' to the top of this topic and a 'latest screenshot' section to give a clearer view of progress. I'll be editing the list as the game develops. :)
     
    Last edited by a moderator: Jul 25, 2015
    #14
  15. Banquo

    Banquo scoundrel Veteran

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    Why haven't I noticed this earlier?!

    Very unique style, interesting story, this looks very promising!

    And it's your first game? I'm baffled! Looking forward to a demo. Keep up the good work!
     
    #15
  16. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    Thanks man! I'm getting really nice feedback on this, thanks everyone. It means a lot! :)
     
    #16
  17. LeeOccleshaw

    LeeOccleshaw Stone Dragon Workshop Veteran

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    I am restarting this project with a new theme and slightly tweaked style! As this was my first game I have learnt a lot in the process but it's time to step it up a notch.
     
    #17
  18. Andar

    Andar Veteran Veteran

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    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.


    at OP request
     
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