RPG Maker Forums


LATEST UPDATES
 ​
- Checkpoints added, lose all money on death.​
- Enemies patrol the maps and respawn after killed.​
 - Each class/weapon combo has seperate sprites (system in place - no gfx yet)​
- Pet is now an automated battler who learns new abilities from enemies!​
- Bestiary added​
 ​
 ​
LATEST SCREENSHOT
 ​
 ​
 ​
About
 ​
 This is my first time both making a game and using the RPG Maker engine. As an artist, I've found that this is a great (yet time consuming!) way to make art, compose music etc. all under one project. I'm a hobbyist but it would be nice to make something good! I plan on using scripts provided by the RPG maker community (I'm not a scripter unfortunately) but all of the visual and audio content will be completely original and made by me.
 ​

Synopsis
 ​
Living in the towering city of Qualis, a futuristic city populated by robots, you wake up from an update - not really remembering much from before. As a citizen of Qualis, you are led to believe that farming Liquid Consciousness is the most convenient way to exist as it provides you with both progression in your skills and a reason to 'work'. Liquid Consciousness powers the town and therefore your own well-being. Unfortunately, this also comes at the cost of destroying the remaining living creatures in the area and removing their consciousnesses from them. Along the way, you befriend a non-hostile popup who takes such a liking to you that he spends most of the game fighting alongside you.
 ​

Gameplay
 ​
You collect consciousness from exterminating the wildlife in turn-based RPG combat. Using two modules (classes) at any one time - you use the synergy between each module to strengthen your fighting style. The main hub of the game is set within the city of Qualis, with 5-6 larger zones surrounding, this is where you will be doing your hunting. The idea is to keep it fairly linear, set on a relatively 2D plane, as you travel through each, progressively more difficult zone, defeating the boss at the end of each. I'm keeping it straight forward in it's design as it is my first game and I want to focus on the story and combat.​
 ​
 ​
Proposed Features
 ​
- Original artwork and soundtrack​
- Eight classes to mix​
- Turn-based RPG combat, animated side-view​
- Four elements (Physical, Shock, Water & Voodoo)​
- 14 skills per class, 10 regular, 4 instant modifiers​
- One main character​
- One pet character​
- Seven weapon types​
- Weapon Upgrades (add states / stats)​
- City hub (Upgrades / Home / Bestiary)​
- Simple Quest system​
- A Segway​
 ​
 ​
Soundtrack
 ​
[All songs are currently ongoing development and will change before release.]​

First sample track - https://soundcloud.com/leeoccleshaw/qualis-ost-work-in-progress

I will be adding more information about the game as I make more progress but for now, have a few screenshots! :)
 ​

Visuals
 ​
[i'll include a few updated screenshots each time whenever I have something new to show.]​
 ​
 ​
 ​
Credits
 ​
[i am using a variety of scripts to create this game - a full list of credits will be made as soon as I'm certain of what will be used.]​

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,450
Members
137,820
Latest member
georg09byron
Top