- Joined
- Jan 8, 2014
- Messages
- 1,055
- Reaction score
- 786
- First Language
- English
- Primarily Uses
- RMMV
-No longer supported-
Consider using QABS which is SUPPORTED
[Quasi] ABS Version -Dev- MV
by Quasi
About:
So some of you may already know that I've been working on a pixel based Action Battle System for MV on and off for a while now. I decided to create this development post so I can add in any features you might like to see in an ABS. I'm trying to create this as modular as I can. Meaning you can choose to be ridiculous and set like 50+ skill keys, or just a simple 1 or 2. You will set which button activates which skill in the plugin manager, you can also choose to be able to set the skill to one of these keys in the game.
* This abs requires my Movement plugin since it will be using colliders to make it into a pixel based ABS.
Documentation:
http://quxios.github.io/Quasi-MV-ABS-Demo/
Highly recommended that you know how to use my Movement Plugin before using this!!
FAQ ( Frequently Asked Questions )
What will be the terms for this? Will this be free to use for commercial projects?
The Terms can be found in the Github's Repo and inside the README file, just scroll down to the "TERMS OF USE FOR NON-COMMERCIAL AND COMMERCIAL:" Section. But yes, it is free to use for commercial projects.
When will this be complete?
The current version ( 0.9xx ) is basically complete. It's still in "development" because there should be lot of bugs left to fix. As well as 1 or 2 more features I would like to add in. But you can start creating projects based off of this plugin, but I would recommend not releasing a project that uses this until there is a stable version of this plugin.
Can I translate this to ___ language?
Sure, you can even feel free to send me a link to the translated one so I can add a link to this thread to it for those that need it.
How can I should player HP / MP?
You need to use an external HUD plugin to do this. Any and all hud plugins should work with this plugin. This is also mentioned in the documentation.
What happened with ABS HUD B?
ABS HUD B was discontinued because MV games were running at around 30fps and around 15-20fps with my plugins installed. That is far from an enjoyable experience, so would probably be best to stay away from developing for mobile because there isn't much more optimization I can do to my plugins. I also no longer have access to a mobile touch device so can't continue testing it.
Test Demo:
https://github.com/quxios/Quasi-MV-ABS-Demo
* Note these are development demos. You should not use these plugins in your projects until it's officially released.
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