hey, seems like I have some questions again, hope you can help me...
1. I'm using the "user forceskill" command for a skill that an enemy uses. I tried to force a skill that has a common event in it.
Apparently this common event never executes. Even if I tried to forceskill a skill with a common event that was in the demo, e.g. Class Change,
it plays the SE of the Class Change skill, but it does not activate the common event
(I've tried to make a message box appear when the common event is activated for testing, but it never showed up).
Also: The SE of the Class Change Skill doesn't only play when I'm hit, but I hear it constantly when the first skill is triggered.
For better understanding how I set the first skill up there is a picture below. The second picture is just the normal Class Change Skill.
So my questions are: Why is the common event never activated when it's in a forced skill? ...and why is the forced skill executed, even if I'm not hit?
2. Can you turn an enemy into a certain direction which isn't up/right/left/down/player? eg diagonal or something in between - maybe by using angles? That would be useful for bullet hell
Not asking you to do that, I was just wondering if that was possible ^^
3. Any idea when you're going to release the version with the <absbeforeskill> tag?
4. The Ranged Attack with Trail 2, the one that teleports you to where you shoot at. From what I've seen, it teleports you there whether or not
you hit anything. Does that really make sense though? Wouldn't it be better to make the jumphere command work in the <absOnDamage> tag so that you only get
teleported if you hit an enemy? At the moment it seems way to easy to exploit (and illogical) ingame to be useful. Again - not asking you to do stuff, I'm just saying
5. Finally: how do you make multiple phases like you did in your video?
Thanks in advance again, Quasi.
