@Gooz Can you tell me the "situation" you have setup? Example, did you save while an enemy was dead, did you save when there was loot on the map, did you save during a skill, did you save when there was a spawned event on the map, ect.
Weird, does that issue appear in a clean version of the abs demo?

I have to precise that if i save a game and go back to title and then load the file : there is no problem
The error only appear when i close the game program (between the saving and the loading)

Those are colliders, you can toggle them on/off with F10. They only appear during play testing, and you can set if they are shown by default by changing the plugin parameter "Show Boxes" in the movement plugin.Highly recommended that you know how to use my Movement Plugin before using this!!
http://quasixi.com/quasi-movement
Thanks you a lot! Well , I have another question (sorry if I'm annoying :C) Its possible to change the weapon sprite? I mean in game , I want that 2 swords look diferents etc.. Thanks Quasi , you rocks!@SonerGamesTake a look at the co working plugin in the documentation and decide which of the other plugins you would want to add to your project:
http://quasixi.com/quasi-abs-documentation/#coWorking
I just forgot to list the Quasi Input plugin. You will need an input plugin if you want to have full keyboard control, or be able to bind skills to other keys besides the default (enter, cancel, pagedown, pageup, ect. )
All my plugins are very high performance and are optimized as much as possible. But mobile devices are much weaker, and my plugins will most likely have an unpleasant experience. So I do not recommend using my plugins for mobile development.
As for the "red boxes"
Those are colliders, you can toggle them on/off with F10. They only appear during play testing, and you can set if they are shown by default by changing the plugin parameter "Show Boxes" in the movement plugin.