Quasi ABS

sefeloth

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hey quxio, in your demonstration of skills video you showed that when you move the cursor out of the targeting range, it turns red to show its out of range. this doesn't happen for me. do you know any possible reason for this? 
 

Quxios

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@sefeloth That effect is only for ground targeting skills. If it is a ground target and the "targeting" cursor appears, but stays green (I think it was green for the targeting, don't remember), then maybe you set the range too high. You can also turn on collision boxes with F10, and you'll be able to see the abs colliders, including the targeting range.
 

sefeloth

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it is a ground targeting skill. i have f10 enabled to see the range of the skill and when i move the targeting cursor out of range, it still stays green. its the fire skill you provided as an example skill in your demo. this skill came from the demo and in the demo, it has this problem as well. I had a different problem before where the enemies would not pathfind correctly but after disabling the quasi sight they worked so its obvious it was set up to work properly before but maybe something changed that makes it stop working for the ground targeting like the case i had with quasi sight and pathfinding. i was wondering what is different from the current ground targeting skil provided in the demol that causes the error versus the one in the video and how to fix it so that the current ground target works properly
 
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Quxios

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Not sure, I haven't touched this in like 3-4 months and I'm not going to touch it again anytime soon. Sorry, hopefully someone else can look into it for you.
 

gece

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Common events that triggered by skills does not work with ABS, anyone know how to make this
 

What?

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I can't understand what is "Move Resistance Rate", whose default stat is Evasion.and Evasion seems never to work,because i never see any"miss" in battle..
 

Antize

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Hi, when I save my game I got an error "Cannot Remove Property 'removeAgro' of undefined", I put

Code:
try
{
    chara.removeAgro(this === $gamePlayer ? 0 : this.eventId());
}
catch (e)
{
    console.log(e)
}
from
Code:
  Game_CharacterBase.prototype.clearAgro = function() {
    for (var charaId in this._agroList) {
      if (!this._agroList.hasOwnProperty(charaId)) continue;     
      var chara = charaId == 0 ? $gamePlayer : $gameMap.event(charaId);     
        chara.removeAgro(this === $gamePlayer ? 0 : this.eventId());
 }
    this._agroList = {};
    this._inCombat = false;
  };
):
 

pirateheart

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Where can I find a documentation with the pictures still intact? :p
 

ETHANSWIER

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how do i make a ranged attack like a arrow or something
 

gece

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@gece Yes, but you need to make the AI for those enemies to attack each other.

@sefeloth You would need to edit the plugin js file. And edit the stuff that deals with weapon skills in the Game_Actor class. I think I left it so it gets overridden by the last weapon. So you would need to change that to a merge instead.
I tried edit the plugin js. file but cant make it, not very familiar with it, need help for that how to merge two equipped weapons skills intead of override the first
 

Santa Donut

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Seems like a cool plugin - I might use it one day
 

Artomix

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Hi how can i create an ennemy who walks through the water tiles? Thanks
 

nothingongoth

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Have exactly the same error after upgrading to 1.4.0. Are you using this version too? Could be, because of the upgrade.

Hi, when I save my game I got an error "Cannot Remove Property 'removeAgro' of undefined", I put

Code:
try
{
    chara.removeAgro(this === $gamePlayer ? 0 : this.eventId());
}
catch (e)
{
    console.log(e)
}
from
Code:
  Game_CharacterBase.prototype.clearAgro = function() {
    for (var charaId in this._agroList) {
      if (!this._agroList.hasOwnProperty(charaId)) continue;    
      var chara = charaId == 0 ? $gamePlayer : $gameMap.event(charaId);    
        chara.removeAgro(this === $gamePlayer ? 0 : this.eventId());
 }
    this._agroList = {};
    this._inCombat = false;
  };
):
 

TenTranVN

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How to run Quasi ABS, without QuasiMovement I do not like the QuasiMovement plugin @@
 

donatman

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Have anyone tried this on mobile device game? Does it work? Or is it able to be in mobile game? Thanks!
 

ivo333

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Does it work with YEP-Core engine. I'm having some difficulties with it, and I'm not sure if it's because of that.
 

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