Quasi Audio

styx92

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Thanks for the reply.
But i mean something that you can put into an event and it play. For example you have an map with 20 fire events you have to set up an other event where you set up 20 plugin commands and have to search each event id. But if you set a command tag you could copy the event and its done.
Like this:
https://forums.rpgmakerweb.com/index.php?threads/mbs-sound-emittance.52718/

Its only an idea :)
 

DMIgames

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Hey I noticed a glitch when testing some gameplay, if I am standing near an audio source , lets say a fire and then i open the options menu and go back to the title, the Qaudio will still play on the title screen. I use SE for my Qaudio plugin commands, I did however patch this myself in the Qaudio.js.

Something to mention, I am using v2.0.3, it works and i didn't see any reason to update if there's no major changes, here's the patch for the title audio clear:

This goes at line 388:

Code:
  //-----------------------------------------------------------------------------
  // Scene_Title - Custom Add

  var Alias_Scene_Title_update = Scene_Title.prototype.update;
  Scene_Title.prototype.update = function() {
    Alias_Scene_Title_update.call(this);
    AudioManager.stopAllQAudio();
  };
 

Quxios

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@DMIgames Thanks! This was just recently fixed in the latest version 2.2.2, my patch was similar, just ran in a different func
Code:
//-----------------------------------------------------------------------------
// Scene_Title
var Alias_Scene_Title_playTitleMusic = Scene_Title.prototype.playTitleMusic;
Scene_Title.prototype.playTitleMusic = function() {
  Alias_Scene_Title_playTitleMusic.call(this);
  AudioManager.stopAllQAudio();
};
 

DMIgames

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@Quxios oh nice ^_^ what are the new additions/fixes for 2.2.2? Are they listed anywhere?
 

Quxios

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@DMIgames I don't remember, probably a lot of small fixes / patches to work with newer plugins. Here's a search that can help u find all the QAudio update logs Link
 

styx92

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I will get this error, but only at some maps.
Mabye you know something.

 

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I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
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