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Cool! Awesome! Now... A feature that I think would be pretty cool, but I'm not sure how easy would it be, is to have the ability to get collision data from images.
For instance, have a regular Outdoors.png tileset, and an Outdoors_Collision.png tileset. The Outdoors_Collision would have Transparent as completely passable, and Black as completely impassable. Maybe Red would make it react like a counter. (not sure how would it go with directional passability, though... But that's kind of a minor loss.
That would be especially cool with parallax mapping, because it'd allow for some pretty rad PS1-ish prerendered backgrounds! Or more organic drawn backgrounds, too!
Also, this last one would be a bit hard, but in case of Parallax mapping, we would have parallax.png, parallax_collision.png AND parallax_depth.png. What parallax_depth.png would be: A grayscale map of the depth of the map. The blacker, the farther the player'd be from the camera. The whiter, the closer. The sprite being zoomed in or out accordingly, as well as character movement speed. Together with the rest of the functions, this would allow for a perfectly functional pseudo-3D system, reminiscent of Star Ocean 2!
in the last 15 seconds of the video you can see depth being applied to full extent!
I... Know this is kinda hard. Just a suggestion. This would make the simply and absolutely coolest pixel movement script in the history of RPG Maker LOL xD
I have no idea of what it takes to do it though
For instance, have a regular Outdoors.png tileset, and an Outdoors_Collision.png tileset. The Outdoors_Collision would have Transparent as completely passable, and Black as completely impassable. Maybe Red would make it react like a counter. (not sure how would it go with directional passability, though... But that's kind of a minor loss.
That would be especially cool with parallax mapping, because it'd allow for some pretty rad PS1-ish prerendered backgrounds! Or more organic drawn backgrounds, too!
Also, this last one would be a bit hard, but in case of Parallax mapping, we would have parallax.png, parallax_collision.png AND parallax_depth.png. What parallax_depth.png would be: A grayscale map of the depth of the map. The blacker, the farther the player'd be from the camera. The whiter, the closer. The sprite being zoomed in or out accordingly, as well as character movement speed. Together with the rest of the functions, this would allow for a perfectly functional pseudo-3D system, reminiscent of Star Ocean 2!
in the last 15 seconds of the video you can see depth being applied to full extent!
I... Know this is kinda hard. Just a suggestion. This would make the simply and absolutely coolest pixel movement script in the history of RPG Maker LOL xD
I have no idea of what it takes to do it though
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