- Joined
- Jan 8, 2014
- Messages
- 1,055
- Reaction score
- 785
- First Language
- English
- Primarily Uses
- RMMV
atm, you can use a script call qmove(direction, amount, multiplicity) by default multiplicity is set 1 and can be left out, but you can do something like:
qmove(4,3,32)qmove(2,6,32)and if you're in pixel movement that'll be equivalent to moving 3 * 32 tiles to the right then 6 * 32 tiles down. I recently added the multiplicity in so I need to change some of the documentation on that. But now that I look back I noticed I was dividing by speed instead of move_tiles which will give incorrect number of moves at certain speeds. Once that's changed, I should probably default multiplicity to grid that way moving 1 amt will be equal to 1 grid move.
Setting a comment before a set move route to set the multiplicity seems likes a good idea too, probably much simpler for most users too. I just made qmove so it can be used in the autonomous custom move route.
qmove(4,3,32)qmove(2,6,32)and if you're in pixel movement that'll be equivalent to moving 3 * 32 tiles to the right then 6 * 32 tiles down. I recently added the multiplicity in so I need to change some of the documentation on that. But now that I look back I noticed I was dividing by speed instead of move_tiles which will give incorrect number of moves at certain speeds. Once that's changed, I should probably default multiplicity to grid that way moving 1 amt will be equal to 1 grid move.
Setting a comment before a set move route to set the multiplicity seems likes a good idea too, probably much simpler for most users too. I just made qmove so it can be used in the autonomous custom move route.



