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From testing earlier, it doesn't seem like this script with collision mapping works all that well with 8dir spritesheets (using Galv's DiagonalMovement since it's the only one I know of). Above or below the script, things just break down. Maybe I'm doing something incorrectly? Seems like the reason is the sprite collision size only applies to the selected spriteset, not the diagonal sheet that's placed below it.
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