- Joined
- Dec 7, 2015
- Messages
- 397
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- 124
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Is there a way to get the PathFinder alone? Movement has some technical difficulties in my games.
2. I use Terrax lighting plugin. When Movement plugin is enabled and when I have a moving event (p.e. moon) the light effect of the event just stays at the same spot while the event moves on. Could you release a compatibility fix for this?
Well, then... Is there any plugin similar to Pathfinder that I could use?@Minun Kind of, but would have to be rewritten because there's a bit of functions / lines that are unnecessary for vanilla mv. Which is not something I'm interested in doing, since I rather work on plugins made to work with my other plugins, not stand alones.
For me, once I tap a bit instead of moving like a usual grid (AKA holding the arrow keys), the poison effect wears off until I move to another map.@Minun I just checked for that "poison states not work with the plugin in the overworld?" and they are still working for me. Took me like 10mins to figure out you have to move more then 1 step for it to tick lol so I thought it was broken even in a clean project.
As for another pathfinding, idk. You'll have to search around, there should be one or two by now. Especially since there's an A* algorithm inside default mv, so they would just need to make some changes to make it create a move route.
Yeah.Are you using the "Note" entry in the event to process a single Terrax event?
Thx for the post with the Terrax patch. I have seen that one and tried it out with the newest version of the Terrax plugin (of course there are different lines to replace then, but with the same content). When I use the patch the Terrax plugin doesn't work anymore.@TombaLaBomba You can also highlight the whole text and copy / paste it into a js file ( Takes long time to highlight though lol )
As for Terrax, you have to use a patch, which is mentioned and linked on the 1st post:
As for the collision maps, are you sure you're using the correct note tag inside the map parameters. And is the file name correct.
@TombaLaBomba First, I won't be adding a demo with his plugin. 2nd try moving his plugin around, try having it below all my plugins, and above all mine ( I can't remember the order it's suppose to be, I think it's suppose to be below mine ).
If you think the plugin isn't working at all, hit test play, hit new game and push F8 to open the console log. Wait a few seconds for the new window that appeared to load, once it's load you might see an error there or multiple errors, if you do see errors, take a screenshot and show me what you see.

