- Oct 25, 2015
- Reaction score
- First Language
How do I remove a collider for an event?
Does anyone know if there is a plugin command or script call to disable this plugin for just one map?
I'm using Quasi Movement and Quasi ABS on one map, but on another map I'm using Sanshiro's map generator (http://forums.rpgmakerweb.com/index.php?/topic/51808-map-generator/) to generate a random map each time. I think since the map is randomly generated each time, the movement script can't set up the colliders. After entering the randomly generated map, the player can pass through any tile there. (Walls, ceilings, etc.)
If I can disable this plugin when entering the random map and enable it again when leaving, that should provide a workaround. Thank you in advance for your help!
I am using quasi sprite and quasi movement. But I am experiencing 4 minor issues:
1. I enabled diagonal movement and I am using diagonal sprites with quasi sprites. It is working fine for my main character, however the followers are moving diagonally but they are not using their diagonal sprite animations.
2. The main character sprite sometimes disappear for 1 or 2 frames during a movement, it happens most of the time during the transition of a normal movement to a diagonal movement.
3. Characters are not moving diagonally with mouse movement. And when they get stuck, the sprite gets crazy.
thanks for any help.
Hi guys I got a question. Is it possible to make events use diagonal movement too. I toggle diagonal on/off in the quasi pluggin options and it is not working. Has anyone figured out how to make it work?